We have collected the most relevant information on Dsound.H Portaudio. Open the URLs, which are collected below, and you will find all the info you are interested in.


Unable to find dsound.h after installing Directx 9.0c on ...

    https://stackoverflow.com/questions/1424693/unable-to-find-dsound-h-after-installing-directx-9-0c-on-windows-xp
    Typically in such cases you need to configure the IDE to search additional include folders. In VS2005 that's done through Tools/Options/Projects and Solutions/VC++ Directories, then 'Include files' at the upper right combo.

Dsound.h header - Windows drivers | Microsoft Docs

    https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/dsound/
    XAudio2 is a low-level audio API. It provides a signal processing and mixing foundation for games that is similar to its predecessors, DirectSound and XAudio. This section lists the overview topics for the XAudio2 application programming interface (API). The waveOutOpen function opens the given waveform-audio output device for playback.

Installing the Haskell PortAudio package on Windows

    http://subreddits.org/misc/haskell/portaudio.html
    Obtain "dsound.h" and copy it into "C:\PortAudio\directx". The PortAudio project needs a single header file from the DirectX SDK. NOTE: The DirectX SDK is 1.5 GB! Instead of installing the SDK you may obtain "dsound.h" from the download above. If you do install the SDK, the file is in "C:\Program Files\Microsoft DirectX SDK (August 2009)\Include".

rtaudio/dsound.h at master · thestk/rtaudio · GitHub

    https://github.com/thestk/rtaudio/blob/master/include/dsound.h
    rtaudio/include/dsound.h. Go to file. Go to file T. Go to line L. Copy path. Copy permalink. luzpaz Fix various typos. Latest commit f0c47f2 on Jul 8 History. Found via `codespell -q 3 -L inout,pevents,parm,priotity`.

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio - portable audio I/O library. PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

Building PortAudio for Windows using Microsoft Visual ...

    https://cxymm.net/article/codepython/30716317
    These instructions have been observed to succeed using Visual Studio 2010 as well. 1) Building PortAudio with DirectSound support requires the files dsound.h and dsconf.h. Download and install the DirectX SDK from http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=3021d52b-514e …

[Portaudio] mingw problems with dsound (etc)

    https://portaudio.music.columbia.narkive.com/M3aMXSa4/mingw-problems-with-dsound-etc
    trying to compile using mingw. I am on Vista (32bit), and only need ASIO. and dsound, and need binaries to be able to run on XP. I have the latest. dxsdk installed. With config options winmm, asio, directx,wdmks it. builds all the way as far as pa-win_ds.c, and then throws a heap of. warnings and errors, e.g.

Now you know Dsound.H Portaudio

Now that you know Dsound.H Portaudio, we suggest that you familiarize yourself with information on similar questions.