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Dolphin Emulator - The New Era of HLE Audio

    https://dolphin-emu.org/blog/2015/08/19/new-era-hle-audio/#:~:text=The%20problem%20with%20that%20option%20is%20performance%3A%20LLE,the%20most%20common%20microcode%20%28%C2%B5code%29for%20GameCube%20games%2C%20AX-GC.
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Audio problems - Dolphin

    https://forums.dolphin-emu.org/Thread-audio-problems
    The problem I run into with DSP HLE is that suddenly about a minute to 10 minutes into playing anything there will be static and then the sound just stops in either the left or right speaker. I tried 3.5 and 3.0 versions of dolphin. I also tried LLE, but it the sound stutters more and there's a huge fps drop. Even when dedicating it to a thread.

Audio problems - Dolphin

    https://forums.dolphin-emu.org/Thread-audio-problems--27815
    A lot of games need at least 4.0 GHz to work fine especially if you're using LLE. (12-28-2012, 10:24 AM)leftee Wrote: i play other games like WoW and SCII on ultra settings without any problems. You can't compare emulated console games with PC games. (12-28-2012, 10:24 AM)leftee Wrote: Would my processor be in danger?

Audio Emulation - Dolphin Emulator Wiki

    https://wiki.dolphin-emu.org/index.php?title=Audio_Emulation
    DSP HLE is with almost no overhead and does not require any additional files, however it may have some problems in some games. 3.5-78 and 3.5-1154 corrected most of the problems in the AX ucode, the most common audio microcode on the GameCube and Wii. 4.0-7286 and New-Zelda-HLE rewrote the Zelda ucode, improving it for the remaining games. Currently DSP HLE …

Dolphin Emulator - The Rise of HLE Audio

    https://dolphin-emu.org/blog/2014/11/12/the-rise-of-hle-audio/
    A change in audio hit in 3.5-78, right after the release of Dolphin 3.5 late December 2012. Without having to worry about marring the release with a potentially buggy feature, delroth sprung one of the largest rewrites to Dolphin in years: New-AX-HLE.

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