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(PDF) Distributed 3D Audio Rendering | Laurent Babarit ...

    https://www.academia.edu/5312807/Distributed_3D_Audio_Rendering
    Relay Chat concentrated on text, but more recent Distributed audio rendering is the presentation of applications such as Sony’s Community Place ’ and sound to a collection of users in a way that cre- ates the collective illusion that they occupy a shared * Corresponding author.

Distributed 3D audio rendering - ScienceDirect

    https://www.sciencedirect.com/science/article/abs/pii/S0169755298001019
    Distributed 3D audio rendering. Author links open overlay panel Colin Low Laurent Babarit. Show more. Share. Cite. ... The result is to create a shared synthetic audio environment in which Voice-over-IP streams from several participants appear to be spatially located. While the intent is to inter-work with multi-user VRML environments, our ...

Spatially Distributed Sound Computing and Rendering Using ...

    https://lonce.org/Publications/publications/Wyse_DistributedSoundModels.pdf
    distributed computing nodes which then compute and render the audio. Logistics are simplified by the wireless communications allowing the speaker configuration to be customized for each performance venue and audience. 2. ADIFFUSION FOR DISTRIBUTED MUSICAL ENVIRONMENTS ADiffusion is a platform for developing distributed sound works.

(PDF) Distributed Signal Processing Architecture for Real ...

    https://www.academia.edu/68553921/Distributed_Signal_Processing_Architecture_for_Real_Time_Convolution_of_3D_Audio_Rendering_for_Mobile_Applications
    Mariette et al. [14] proposed a distributed rendering architecture using the remote computing of Ambisonic audio which was then streamed to client mini- PCs which performed the Ambisonic to binaural conversion locally using local head-tracking data.

Interactive 3D audio rendering systems - NVIDIA

    https://www.nvidia.com/content/GTC-2010/pdfs/2042_GTC2010.pdf
    – Rendering complex scenes on audio rendering servers. Modeling environmental effects. Modeling environmental effects Build a reverberation map Get the acoustic response for each point Any sound propagation method can be used e.g, ray-tracing Precomputing geometry-based

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