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Ravage Creative Distortion – [Audio Plugin, VST, AU, AAX ...

    https://www.soundspot.audio/downloads/ravage-best-distortion-audio-plugins/#:~:text=Select%20from%20six%20modelled%20distortion%20algorithms%3A%20Tube%2C%20Digital%2C,Destroy%20parameter%20to%20fully%20smash%20up%20any%20audio.
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audio - Digital Distortion effect algorithm - Signal ...

    https://dsp.stackexchange.com/questions/13142/digital-distortion-effect-algorithm
    audio algorithms c digital distortion. Share. Improve this question. Follow edited Feb 23 '20 at 16:50. n.gaurav. 3 4 4 bronze badges. asked Dec 11 '13 at 21:16. …

AES E-Library » Algorithms for Digital Subharmonic …

    https://www.aes.org/e-lib/browse.cfm?elib=15333
    Let us define the zero crossing counter (zxc) for this purpose such that the following algorithm analyzes the x(n) audio signal. zxc = 0 IF x(n-1) 0 AND x(n) > 0 THEN zxc = zxc + 1 Updating this variable at given points in time allows us to devise a multiplier for muting the input by calculating the remainder of the division by two resulting in every positive zero …

DIGITAL AUDIO EFFECTS - Stanford University

    https://ccrma.stanford.edu/~orchi/Documents/DAFx.pdf
    DISTORTION/FUZZ • Hard symmetrical clipping, producing a hasher sound. A non-linear function commonly used to simulate distortion/fuzz is given by: = | | (1− 𝑥2 𝑥) • This a non-linear exponential function. The gain, a, controls level of distortion/fuzz. • Output v/s input curve is more non-linear than that of Overdrive and produces a

Audio Distortion Measurements - Brüel & Kjær

    https://www.bksv.com/media/doc/BO0385.pdf
    Distortion Definition Distortion occurs whenever the input/ output transfer function alters the waveform of a signal, discounting noise, interference, and amplification or at­ tenuation (Fig. 1). Distortion can be divided into two main categories [1]. a. Linear distortion: time and fre­ quency dependent characteristics of

Distortion Effects, Saturation, Non-linear ... - Hack Audio

    https://www.hackaudio.com/digital-signal-processing/distortion-effects/
    Distortion Effects There are many audio effects created by multiplying and/or adding a scalar (single number) to each sample of a signal. Examples include: linear gain change , DC offset , polarity inversion , amplitude normalization , digital summing , amplitude fades , amplitude modulation , and stereo panning .

Distortion | dspaudioeffects

    https://kidpatel.wixsite.com/dspaudioeffects/distortion
    Distortion Distortion is a non-linear audio effect that changes the shape of a sound wave or content of a signal. Usually, distortion is consequence of imperfect conditions or equipment and is unwanted and degrading to the sound. However, it can be used to enhance certain sounds to improve the overall quality of a piece.

Digital Implementation of Musical Distortion Circuits by ...

    https://ccrma.stanford.edu/~dtyeh/papers/DavidYehThesissinglesided.pdf
    itally the signal paths of guitar distortion effects circuits. This work also explores in depth the use of numerical methods to simulate nonlinear circuits for real-time audio processing as a recursive nonlinear filter and develops a systematic method for deriving the nonlin-ear filter corresponding to a circuit.

Making Audio Plugins Part 5: Digital Distortion - Martin ...

    http://www.martin-finke.de/blog/articles/audio-plugins-005-digital-distortion/
    When you turn the knob counter-clockwise, it will start to sound more and more distorted. You’ll also notice that the signal is getting quieter the more you distort it. That’s because the threshold goes towards zero and so we’re clipping the signal to very small values. To compensate for this, divide the signal value by the threshold value:

Algorithm(s) to mix audio signals without clipping ...

    https://dsp.stackexchange.com/questions/3581/algorithms-to-mix-audio-signals-without-clipping
    From reading around, a common method of mixing is: result = A + B - AB, where A and B are the two normalized samples being mixed, and AB is a term to ensure louder sounds are increasingly "soft-clipped". However, this introduces a distortion of the signal.

A simple algorithm for correcting lens distortion ...

    https://tannerhelland.com/2013/02/11/simple-algorithm-correcting-lens-distortion.html
    (1 = no change in zoom) algorithm: set halfWidth = imageWidth / 2 set halfHeight = imageHeight / 2 if strength = 0 then strength = 0.00001 set correctionRadius = squareroot(imageWidth ^ 2 + imageHeight ^ 2) / strength for each pixel (x,y) in destinationImage set newX = x - halfWidth set newY = y - halfHeight set distance = squareroot(newX ^ 2 + newY ^ …

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