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Any way to disable log message "There are no audio ...

    https://answers.unity.com/questions/1113530/any-way-to-disable-log-message-there-are-no-audio.html#:~:text=Edit%20%3E%20Project%20Settings%20%3E%20Audio%20%3E%20Disable,anyway%20to%20give%20players%20ability%20to%20adjust%20volumes%29.
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enable/disable AudioListener - Unity Forum

    https://forum.unity.com/threads/enable-disable-audiolistener.32347/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... enable/disable AudioListener. Discussion in 'Scripting' started by Achim, Oct 18, 2009. Achim. Joined: Dec 19, 2007 Posts: 199. ... I was confusing it with audio.enabled! duck, Oct 18, 2009 ...

Enable/Disable AudioListener c# - Unity Answers

    https://answers.unity.com/questions/1332570/enabledisable-audiolistener-c.html
    Answer by TheQiwiBoy · May 19, 2020 at 09:19 PM. A simpler way: DISABLED: camera.GetComponent<AudioListener> ().enabled = false; ENABLED: camera.GetComponent<AudioListener> ().enabled = true; Comment. Add comment · Share. 10 |3000 characters needed characters left characters exceeded.

unity - Disable audio listener warnings? "There are no ...

    https://gamedev.stackexchange.com/questions/153460/disable-audio-listener-warnings-there-are-no-audio-listeners-there-are-2
    Please ensure there is always one audio listener in the scene. If I add a dummy camera with an Audio Listener, I then get There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. I know this happens because our camera is created programmatically, with an audio listener.

unity3d - Destroy or disable Audio Listener ...

    https://stackoverflow.com/questions/48388643/destroy-or-disable-audio-listener-programmatically
    From the Unity forums: standbyCamera.GetComponent (AudioListener).enabled = false; error CS0117: 'UnityEngine.Component' does not contain a definition for 'enabled'. Destroy (standbyCamera.GetComponent (AudioListener)); 119: Expression denotes a type', where a variable', value' or method group' was expected. unity3d.

My error console says that I have 2 Audio Listeners. - Unity

    https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
    You will need to make sure only one Audio Listener component is active at a time. You can disable the Audio Listener by unchecking the tick box in the Inspector: You can disable the Audio Listener on either of your Camera’s at any point in development as long as only one Audio Listener is active at the time. More Information

c# - How to turn off all the sounds in unity on click of ...

    https://stackoverflow.com/questions/39313046/how-to-turn-off-all-the-sounds-in-unity-on-click-of-button
    In addition to the suggestion in first answer, you can also disable the audio-listener in your scene. Or, if you can access all the audio-sources you can stop each one of them. public AudioListener audioListener; public List<AudioSource> audioSources; void OnMouseDown () { foreach (AudioSource audioSorce in audioSources) { audioSorce.Stop (); } /* if …

Unity - Manual: Audio Listener

    https://docs.unity3d.com/Manual/class-AudioListener.html
    The Audio Listener works in conjunction with Audio Sources, allowing you to create the aural experience for your games. When the Audio Listener is attached to a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the ...

Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

How to remove/ diasable Unity Audio when using Wwise ...

    https://www.audiokinetic.com/qa/191/how-to-remove-diasable-unity-audio-when-using-wwise
    Best answer. Since Unity 4.3, you can now disable Unity's audio engine. Here is how to do it: Go to the menu Edit | Project Settings | Audio. Then in the Inspector, check "DIsable Audio" checkbox. Save the project.

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