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Microsoft.DirectX.AudioVideoPlayback.Audio MEMORY LEAK?

    https://social.msdn.microsoft.com/Forums/windowsdesktop/en-us/3033c2be-3c59-4b43-bcb2-20de912d6264/microsoftdirectxaudiovideoplaybackaudio-memory-leak
    audioPlayer = Microsoft.DirectX.AudioVideoPlayback. Audio .FromFile (fileToPlay, false ); So far, so good. When the mp3 ends, this code runs again. I read somewhere that you must dispose () this object due to some known memory leak issue. So as you can see above, it disposes before playing the next file.

AudioVideoPlayback - GCHandle - Leak

    https://social.msdn.microsoft.com/Forums/en-US/40e031e7-d24a-48ba-8539-8196445bfe77/audiovideoplayback-gchandle-leak
    I am currently leveraging the Microsoft.DirectX.AudioVideoPlayback namespace to play multiple videos. As video objects are instantiated and disposed, I noticed a small memory leak. The application needs to run weeks without restart and could instantiate and dispose several thousand videos. As ... · The managed DirectX wrappers have been deprecated for ...

Audio Video Playback | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324497(v=vs.85)
    The AudioVideoPlayback application programming interface (API) provides for basic playback and simple control of audio and video files. For more information, see the Microsoft.DirectX.AudioVideoPlayback managed code reference documentation. Use the Video class to play video files, including those that contain audio.

Finding memory leaks in DirectX program - Stack Overflow

    https://stackoverflow.com/questions/41358687/finding-memory-leaks-in-directx-program
    Finding memory leaks in DirectX program. Ask Question Asked 5 years ago. Active 5 months ago. Viewed 998 times 0 Background: I have a Visual Studio 2013 project, involving DirectX (version 9). The project is an x86 solution. When running it in DirectX debug mode, I can't get rid of all the memory leaks.

directx - Detecting memory leaks on Ref-counted COM ...

    https://stackoverflow.com/questions/7087950/detecting-memory-leaks-on-ref-counted-com-objects-addref-without-release
    while it does report memory leaks for regular heap allocated memory in debug mode, it doesn't report leaked COM objects if I make them leak – Jeff Linahan. Aug 18 '11 at 23:34. ... yeah, sorry I should have said I was using DirectX 10 – Jeff Linahan. Aug 19 '11 at 23:27.

[C++, DX9] DirectX Memory Leaks - Graphics and GPU ...

    https://www.gamedev.net/forums/topic/578546-c-dx9-directx-memory-leaks/
    To find memory leaks you should start with the last one as the first would most times the Direct3D object itself. If possible you might although use PIX. It can tell you the resources that are still alive after you finished. As it still shows the type and size of these resources it might be easier to find the reason. Ripiz Author 539

Memory Leak? - Tech Support Guy

    https://forums.techguy.org/threads/memory-leak.839220/
    Ok i got a problem with my PC (DX Diag below) and its as follows: When PC starts up its fine after a few minutes it starts messing up, it looses Internet Connection and goes all laggy (My Girlfriend who is on Lan connection still has Internet though when mine drops)

[AudioVideoPlayback] Dispose the Video object when ...

    https://www.gamedev.net/forums/topic/304025-audiovideoplayback-dispose-the-video-object-when-rendering-to-texture/
    [AudioVideoPlayback] Dispose the Video object when rendering to texture - Graphics and GPU Programming - GameDev.net Back to Graphics and GPU Programming [AudioVideoPlayback] Dispose the Video object when rendering to texture Graphics and GPU Programming Programming Started by NoLife March 01, 2005 04:35 AM

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