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audio - Play sound with C# using DirectSound (DirectX …

    https://stackoverflow.com/questions/34622801/play-sound-with-c-sharp-using-directsound-directx-api
    using System; using Microsoft.DirectX.DirectSound; namespace AudioPlayer { class Program { static void Main () { Console.WriteLine ("Playing..."); Device device = new Device (); SecondaryBuffer buffer = new SecondaryBuffer (AudioPlayer.Properties.Resources.AudioFile, device); // AudioPlayer.Properties.Resources.AudioFile returns a stream buffer.Play (0, …

C# Winforms DirectX How do I convert DirectX Audio/Video ...

    https://social.msdn.microsoft.com/Forums/office/en-US/c2ed6e18-8359-4b46-97c4-2ff55e485e9e/c-winforms-directx-how-do-i-convert-directx-audiovideo-to-byte-array-and-back
    I'm writing a C# Winforms app that displays System.Drawing.Image images and DirectX Audio (.mp3 and .wma) and DirectX Video (.mpg and .wmv). I'm using DirectX 9.0c on a Windows 10 PC, mainly because DirectX 9.0c is the last version that'll work with C#.

Audio Video Playback | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324497(v=vs.85)
    Playing an Audio File. The Audio object is similar to the Video object, but it supports properties that relate to audio, such as Volume and Balance. To play an audio file, specify the file name in the Audio constructor, as in the following C# code example, or call the Open method with the file name. [C#] Audio ourAudio = new Audio("C:\MyAudioFile.wav");

Top 8 C# DirectX Projects (Feb 2022) - LibHunt

    https://www.libhunt.com/l/c-sharp/topic/directx
    DirectN. 0 107 6.7 C#. Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, etc. NOTE: The open source projects on this list are ordered by number of github stars.

Audio | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324224(v=vs.85)
    Stops playback when the Audio object is ready. Retrieves and sets the playback position in the stereo field. Retrieves and sets the current position of playback. Retrieves a value that is true if the object is disposed; otherwise the value is false. Retrieves the length, in seconds, of the audio file.

DirectSound | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318665(v=vs.85)
    DirectSound provides support for effects processing of sounds by Microsoft DirectX Media Objects (DMOs). Capturing Waveforms. DirectSound enables you to capture sounds from a microphone or other input to the sound card, for immediate playback or storage in a file. Data can be captured in Pulse Code Modulation (PCM) or compressed formats.

Audio for games - UWP applications | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/uwp/gaming/working-with-audio-in-your-directx-game
    For audio programming, we recommend using either the XAudio2 library in DirectX, or the Windows Runtime Audio graphs APIs. We use XAudio2 here. We use XAudio2 here. XAudio2 is a low-level audio library that provides a signal processing and mixing foundation for games, and it supports a variety of formats.

Audio Capture - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/audio-capture
    Thank you. An application can use DirectShow to capture audio data from microphones, tape players, and other devices, through the inputs on the sound card. Typical scenarios include: Recording a voiceover narration for later dubbing over a video stream. Converting legacy analog audio content to digital format.

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