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Tutorial 14: Direct Sound - DirectX 10, DirectX 11, and ...

    http://www.rastertek.com/dx11tut14.html
    This tutorial will cover the basics of using Direct Sound in DirectX 11 as well as how to load and play .wav audio files. This tutorial is based on the code in the previous DirectX 11 tutorials. I will cover a couple basics about Direct Sound in DirectX 11 as well as a bit about sound formats before we start the code part of the tutorial. The first thing you will notice is that in DirectX 11 …

DirectX 11 Tutorials - RasterTek

    http://www.rastertek.com/tutdx11.html
    DirectX 11 Tutorials. Tutorial 1: Setting up DirectX 11 with Visual Studio. Tutorial 2: Creating a Framework and Window. Tutorial 3: Initializing DirectX 11. Tutorial 4: Buffers, Shaders, and HLSL. Tutorial 5: Texturing. Tutorial 6: Diffuse Lighting. Tutorial 7: 3D Model Rendering.

03. DirectX 11 - Braynzar Soft Tutorials [Collection ...

    https://www.braynzarsoft.net/viewtutorial/q16390-braynzar-soft-directx-11-tutorials
    DirectX 11 - Braynzar Soft Tutorials [Collection] This is a collection of Braynzar Softs DirectX 11 tutorials. SParanagama has created a repository on github where he removed the D3DX dependencies from the code in some of these tutorials. Thank you SParanagama! You can find the repository here: https://github.com/SParanagama/directx11-tutorials.

Tutorial 31: 3D Sound - DirectX 10, DirectX 11, and ...

    http://www.rastertek.com/dx11tut31.html
    1. Recompile and run the program. You should hear a 3D sound to the left side. Press escape to quit. 2. Change the position of the sound to other 3D locations. If you have a good sound setup it should sound very 3D,... 3. Change the position of the …

DirectX 11 Tutorials - Series 2 - RasterTek

    http://www.rastertek.com/tutdx11s2.html
    DirectX 11 Tutorials - Series 2. DirectX 11 Tutorials - Series 2. Tutorial 1: Setting up DirectX 11 with Visual Studio. Tutorial 2: Creating a Framework and Window. Tutorial 3: Initializing DirectX 11. Tutorial 4: Buffers, Shaders, and HLSL. Tutorial 5: Texturing.

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