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directsound recording sound card audio output

    https://social.msdn.microsoft.com/forums/vstudio/en-US/8ffb928e-260b-4132-83a5-30ecc2bbd074/directsound-recording-sound-card-audio-output
    I use to have a Hercules sound card (Game Theater XP) which was exposing a StereoMix. If you want to render audio and capture what it is currently render, you can use or make a DirectX filters. Otherwise, probably the easiest way I know will be to split the output to your speaker and a line-in, then record the line-in.

DirectSound | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416960(v=vs.85)
    09/10/2011. 2 minutes to read. In this article. This section provides information about using DirectSound to play and capture sounds in applications written in C and C++. Information is presented in the following sections: What's New in DirectSound. A guide to new features of DirectSound. The Power of DirectSound.

Direct Audio Recorder - Free download and software …

    https://download.cnet.com/Direct-Audio-Recorder/3000-2168_4-10823073.html
    Direct Audio Recorder By Magic Multi-media Soft Free to try Download Now Developer's Description By Magic Multi-media Soft Record sound through your …

Simple direct sound recording software - All streaming media

    https://www.all-streaming-media.com/record-audio-stream/direct-sound-recording.html
    liteRecorder (Shareware - $14.00/Windows) liteRecorder is an easy to use direct sound recorder. It has a built-in Audio Setting Wizard which automatically detects the sound card on your computer which is best for recording sound. You won't need to configure audio devices for Microphone recording or external audio device recording. liteRecorder allows you to record immediately or …

Driver Support for DirectSound - Windows drivers ...

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/driver-support-for-directsound
    For a description of the system components that provide DirectSound driver support, see WDM Audio Components. The following section discusses the features that audio miniport drivers can implement to better support the audio capabilities that the DirectSound API exposes to application programs. These capabilities include hardware acceleration of 2D and …

Capture Sound from microphone using Directx DirectSound

    https://stackoverflow.com/questions/17407726/capture-sound-from-microphone-using-directx-directsound
    using Microsoft.DirectX; using Microsoft.DirectX.DirectSound; private Thread CaptureSoundThread = null; public CaptureBuffer applicationBuffer = null; private SecondaryBuffer soundBuffer = null; private Device soundDevice = null; private void Form1_Load (object sender, EventArgs e) { soundDevice = new Device (); soundDevice.SetCooperativeLevel (this, …

Sound Recorder - Audio recording direct from PC in Windows ...

    https://answers.microsoft.com/en-us/windows/forum/all/sound-recorder-audio-recording-direct-from-pc-in/57217965-b4df-4f5f-8ee3-689d2955e6ac
    As of now Voice recorder app is available but there is no Sound recorder. I suggest you to give your feedback in Windows feedback app. You can use your favorite search engine to use any third party application to record the audio. THIRD PARTY DISCLAIMER.

Direct Sound Recording? - Windows 10 Forums

    https://www.sevenforums.com/sound-audio/3133-direct-sound-recording.html
    In order to record off the sound card, it may be necessary to right click the "Recording devices" window to ensure that "Show Disabled Devices" and "Show Disconnected Devices" are checked. By selecting "Stereo Mix" as the recording source, it should be possible to record whatever goes through the sound card. See below for an illustration.

audio - Play sound with C# using DirectSound (DirectX …

    https://stackoverflow.com/questions/34622801/play-sound-with-c-sharp-using-directsound-directx-api
    using System; using Microsoft.DirectX.DirectSound; namespace AudioPlayer { class Program { static void Main () { Console.WriteLine ("Playing..."); Device device = new Device (); SecondaryBuffer buffer = new SecondaryBuffer (AudioPlayer.Properties.Resources.AudioFile, device); // AudioPlayer.Properties.Resources.AudioFile returns a stream buffer.Play (0, …

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