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						audio - Play sound with C# using DirectSound (DirectX …
						https://stackoverflow.com/questions/34622801/play-sound-with-c-sharp-using-directsound-directx-api
using System; using Microsoft.DirectX.DirectSound; namespace AudioPlayer { class Program { static void Main () { Console.WriteLine ("Playing..."); Device device = new Device (); SecondaryBuffer buffer = new SecondaryBuffer (AudioPlayer.Properties.Resources.AudioFile, device); // AudioPlayer.Properties.Resources.AudioFile returns a stream buffer.Play (0, …
 
						
						
						
						How to play audio stream data in C# using DirectSound
						https://social.msdn.microsoft.com/forums/vstudio/en-US/e303ea0c-6770-47fb-9ae9-d6b38e5969a5/how-to-play-audio-stream-data-in-c-using-directsound
Hi, I am trying to play the audio stream that I am getting from the Panasonic camera using Direct Sound. I have a eventhandler that receive the audio packet from the network , and inside that event handler I have written the following code snippet. After running the app, I am getting the · Hi, For correctly program with DirectSound, you might want to ...
 
						
						
						
						DirectSound | Microsoft Docs
						https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318665(v=vs.85)
This section is a guide to playing WAV sounds through DirectSound buffers. 3-D Sound: Using DirectSound, you can locate sounds in space and apply Doppler shift to moving sounds. 3-D effects are applied to individual DirectSound buffers. Global parameters are set on an object called the listener. Using Effects: DirectSound provides support for effects processing …
 
						
						
						
						DirectSound, SharpDX.DirectSound C# (CSharp) Code Examples ...
						https://csharp.hotexamples.com/examples/SharpDX.DirectSound/DirectSound/-/php-directsound-class-examples.html
bool InitializeDirectSound (IntPtr windowHandler) { try { // Initialize the direct sound interface pointer for the default sound device. _DirectSound = new DirectSound (); // Set the cooperative level to priority so the format of the primary sound buffer can be modified. if (_DirectSound.SetCooperativeLevel (windowHandler, CooperativeLevel.Priority) != Result.Ok) …
 
						
						
						
						Using DirectSound to Play Audio Stream Data - CodeProject
						https://www.codeproject.com/articles/8396/using-directsound-to-play-audio-stream-data
First, you should give the information of the audio data you want to play, with " SetFormat ": Second, set the callback function which is to get the audio stream data: Certainly, the body of the callback function should be written by yourself. Then you can play, pause, stop the audio data.
 
						
						
						
						DirectSoundOut.Play, NAudio.Wave C# (CSharp) Code Examples ...
						https://csharp.hotexamples.com/examples/NAudio.Wave/DirectSoundOut/Play/php-directsoundout-play-method-examples.html
public void Play() { var file = Path.Combine(BasicTeraData.Instance.ResourceDirectory, "sound/", File); try { var outputStream = new MediaFoundationReader(file); var volumeStream = new WaveChannel32(outputStream); volumeStream.Volume = Volume; //Create WaveOutEvent since it works in Background and UI Threads var player = new DirectSoundOut(); //Init Player with …
 
						
						
							
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