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Using DirectSound to Play Audio Stream Data - CodeProject

    https://www.codeproject.com/articles/8396/using-directsound-to-play-audio-stream-data
    When you call the Play method, a timer will be triggered. The " TimerProcess " function will be called every 300 milliseconds. In the " TimerProcess " function, the next second audio stream data will be gotten when the current play cursor arrives the 1 st or 2 nd notify point.

DirectSound Stream Data Range - Windows drivers ...

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/directsound-stream-data-range
    The member values in this example are similar to those of the PCM multichannel stream data range example, with the exception of the MaximumBitsPerSample value. This value is set to the sample container size and should be a multiple of eight.

How to play audio stream data in C# using DirectSound

    https://social.msdn.microsoft.com/forums/vstudio/en-US/e303ea0c-6770-47fb-9ae9-d6b38e5969a5/how-to-play-audio-stream-data-in-c-using-directsound
    Hi, I am trying to play the audio stream that I am getting from the Panasonic camera using Direct Sound. I have a eventhandler that receive the audio packet from the network , and inside that event handler I have written the following code snippet. After running the app, I am getting the · Hi, For correctly program with DirectSound, you might want to ...

DirectSound | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318665(v=vs.85)
    DirectSound provides support for effects processing of sounds by Microsoft DirectX Media Objects (DMOs). Capturing Waveforms. DirectSound enables you to capture sounds from a microphone or other input to the sound card, for immediate playback or storage in a file. Data can be captured in Pulse Code Modulation (PCM) or compressed formats.

DirectSound Stream Data Format - Windows drivers ...

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/directsound-stream-data-format
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DirectShow, specifically Rate Matching, time stamps and ...

    https://stackoverflow.com/questions/26684330/directshow-specifically-rate-matching-time-stamps-and-the-directsound-audio-re
    However, the Null Audio Renderer does what it is told, and the whole graph freezes for 20 seconds, which is the expected behaviour. In a nutshell, then, I want the audio renderer to use either my capture clock (or its own, or the graph's, I dont care) but I do need it to obey the time stamps I'm sending to it.

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