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DirectShow Filters - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/directshow-filters
    71 rows

directshow - Altering default DirectSound audio renderer ...

    https://stackoverflow.com/questions/5761856/altering-default-directsound-audio-renderer-buffer-size
    The problem is there is nearly a 1 second delay between my visual result and when I hear the audio (the data is visualized before I hear it). I've looked into it and the reason is that the default audio renderer has an internal one second buffer, as stated by this guy.

Custom DirectShow Renderer - problem with received audio data

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/31754bc9-8c7c-4acb-b5f9-663f36457c89/custom-directshow-renderer-problem-with-received-audio-data
    default: OutputDebugString( "IMediaSample::GetMediaType() error" ); return hResult; } UINT nBytesWritten = m_pRbuf->appendData( (const char*) pBuffer, nByteFrames ); if( nBytesWritten < nByteFrames ) { OutputDebugString( "Audio Overflow!!1\r\n" ); }

win32/directsound-renderer-filter.md at docs ... - GitHub

    https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/DirectShow/directsound-renderer-filter.md
    DirectSound Renderer Filter. This filter renders audio using DirectSound. This filter is currently the default audio renderer for waveform sound. In addition to its basic sound-rendering capabilities, this filter can process DirectSound API calls. Use the IAMDirectSound methods to set and retrieve the window that will handle the sound playback. The DirectSound …

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