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Custom DirectShow Renderer - problem with received audio data

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/31754bc9-8c7c-4acb-b5f9-663f36457c89/custom-directshow-renderer-problem-with-received-audio-data
    Hi, I'm writing a custom DirectShow Audio Renderer which renders out through PortAudio. So far so good, my class inherits from CBaseReferenceClock and CBaseRenderer, PortAudio is correctly initialized, etc. ... in fact, everything seems to work 100% fine, except that I don't seem to be getting the correct samples in DoRenderSample().

Audio Renderer (WaveOut) Filter - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/directshow/audio-renderer--waveout--filter
    This filter uses the waveOut* API to render waveform audio. However, the DirectSound Renderer Filter provides the same functionality using DirectSound. By default, the Filter Graph Manager uses the DirectSound Renderer instead of this filter. Audio mixing is disabled in the waveOut Audio Renderer, so if you need to mix multiple audio streams during …

How to write a custom DirectShow Audio Renderer

    https://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/b9847f55-764b-491a-86cf-838d3a817221/how-to-write-a-custom-directshow-audio-renderer
    You can take CBaseRenderer from SDK BaseClasses as a base class for your renderer. If you are new to DirectShow it will prbably take you some time to figure out filters, connections, data flow. This section might be helpful: Writing DirectShow Filters. The WavDes filter writes an audio stream to a WAV file.

DirectSound Renderer Filter - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/directsound-renderer-filter
    This filter renders audio using DirectSound. This filter is currently the default audio renderer for waveform sound. In addition to its basic sound-rendering capabilities, this filter can process DirectSound API calls. Use the IAMDirectSound methods to set and retrieve the window that will handle the sound playback. The DirectSound Audio Renderer is the default audio …

.net - DirectShow Dotnet Audio Input and Renderer - Stack ...

    https://stackoverflow.com/questions/26312684/directshow-dotnet-audio-input-and-renderer
    How can I capture Audio from a USB (directshow compliance) input device and directly pass through to PC speaker (Audio Renderer?)? I believe this is not a difficult task, but I really can't find any example in the net. (Using Dotnet 3.5, I can't upgrade as this is an existing application) Thanks in advance.-- Update to the issue.

ZDoom • View topic - Loading gzdoom config file with zdl

    https://forum.zdoom.org/viewtopic.php?t=62004
    I tried to load a custom ini file using -config that i had already configured with a text editor, but after starting the mod it looked like as if i've started gzdoom for the first time with default settings, which led me to believe that it wasn't loading the custom ini file i …

View topic - MariFX Shader Suite - ZDoom

    https://forum.zdoom.org/viewtopic.php?t=63394
    25 posts • Page 1 of 2 • 1 2 MariFX Shader Suite by Marisa Kirisame » Thu Jan 24, 2019 1:36 am So one day, out of boredom, I decided to go and port over a bunch of shaders I've been piling up since 2012, back when I first started screwing around with ENB for Skyrim.

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