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Audio Renderer (WaveOut) Filter - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/directshow/audio-renderer--waveout--filter
    This filter uses the waveOut* API to render waveform audio. However, the DirectSound Renderer Filter provides the same functionality using DirectSound. By default, the Filter Graph Manager uses the DirectSound Renderer instead of this filter. Audio mixing is disabled in the waveOut Audio Renderer, so if you need to mix multiple audio streams during …

DirectShow Filters - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/directshow-filters
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GitHub - andulv/WasapiRenderer: Directshow audio …

    https://github.com/andulv/WasapiRenderer
    GitHub - andulv/WasapiRenderer: Directshow audio renderer using WASAPI (Shared or exclusive) andulv / WasapiRenderer Public master 1 branch 0 tags Go to file Code andulv Built release. Fixed digital output. f276f0a on Oct 26, 2013 13 commits WasapiRendererFilter Built release. Fixed digital output. 8 years ago baseclasses Built release.

GitHub - alexmarsev/sanear: Robust DirectShow audio ...

    https://github.com/alexmarsev/sanear
    Robust DirectShow audio renderer. Used in MPC-HC. Contribute to alexmarsev/sanear development by creating an account on GitHub.

Custom DirectShow Renderer - problem with received audio data

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/31754bc9-8c7c-4acb-b5f9-663f36457c89/custom-directshow-renderer-problem-with-received-audio-data
    Hi, I'm writing a custom DirectShow Audio Renderer which renders out through PortAudio. So far so good, my class inherits from CBaseReferenceClock and CBaseRenderer, PortAudio is correctly initialized, etc. ... in fact, everything seems to work 100% fine, except that I don't seem to be getting ... · Problem found! Turns out I had some nasty buffer ...

How do I identify DirectShow audio renderer filters ...

    https://stackoverflow.com/questions/6545539/how-do-i-identify-directshow-audio-renderer-filters-uniquely
    How do I identify DirectShow audio renderer filters uniquely? Ask Question Asked 10 years, 6 months ago. Active 10 years, 6 months ago. Viewed 2k times 3 As I just found out the hard way, friendly names are not guaranteed to be unique. Bonus points if I can instantiate the filter from that identifier without having to enumerate them.

How to write a custom DirectShow Audio Renderer

    https://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/b9847f55-764b-491a-86cf-838d3a817221/how-to-write-a-custom-directshow-audio-renderer
    You can take CBaseRenderer from SDK BaseClasses as a base class for your renderer. If you are new to DirectShow it will prbably take you some time to figure out filters, connections, data flow. This section might be helpful: Writing DirectShow Filters. The WavDes filter writes an audio stream to a WAV file.

directshow - Behavior of DirectSound audio renderer with ...

    https://stackoverflow.com/questions/3885318/behavior-of-directsound-audio-renderer-with-the-reference-clock
    DirectShow Dotnet Audio Input and Renderer. 1. DirectShow, specifically Rate Matching, time stamps and the DirectSound Audio Renderer. 0. Set different audio output using DirectSound. 1. GMFBridge DirectShow filter SetLiveTiming effect. Hot Network Questions

ARC - Audio Renderer Changer - Team MediaPortal

    https://www.team-mediaportal.com/wiki/display/MediaPortal1/ARC+-+Audio+Renderer+Changer
    Configuring DirectShow Adding audio devices In the combobox below "available audio renderers" you can chose the audio device to switch. Click on "Add to list" to insert the chosen audio device to the list "selected audio renderers" Here you can see the audio devices in the same order than they will be activated cirularily.

DirectShow Audio Renderer using Vista's WASAPI …

    https://forum.doom9.org/showthread.php?t=143659
    Any DirectShow application that relies on Windows to provide the audio renderer will default to the DirectSound renderer. Vista emulates DirectSound and this creates performance issues with certain (most) audio chipsets. DirectShow players have to either be (re)written to be Vista aware and/or permit the user to choose the audio renderer. Many don't.

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