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c++ - How to Flash out Directshow Audio Renderer Buffer ...

    https://stackoverflow.com/questions/34963628/how-to-flash-out-directshow-audio-renderer-buffer
    I have a directshow filter graph that run forever without any stopping. But when I change source of the graph to other video file, synchronization between audio & video streams was failed. I...

Help with audio buffering in dshow renderer filter.

    https://social.msdn.microsoft.com/Forums/en-US/a56f5898-831f-4bc8-99bd-1119bdf5a636/help-with-audio-buffering-in-dshow-renderer-filter
    Help with audio buffering in dshow renderer filter. ... I have a directshow audio rendering filter based off of the CBaseRenderer class. I am trying to buffer the audio samples that are delivered to the filter and send them to a third party sound engine for output called BASS so I can apply dsp effects to the audio and other neat stuff.

Buffering DirectShow Media Streams | Programming Microsoft ...

    https://flylib.com/books/en/4.260.1.45/1/
    Buffering DirectShow Media Streams With the release of Windows XP Service Pack 1, two new filters were added to DirectShow to handle buffered playback of media streams. These filters replace the renderer and capture filters that you d expect to find in a filter graph.

DirectSound Renderer Filter - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/directsound-renderer-filter
    This filter renders audio using DirectSound. This filter is currently the default audio renderer for waveform sound. In addition to its basic sound-rendering capabilities, this filter can process DirectSound API calls. Use the IAMDirectSound methods to set and retrieve the window that will handle the sound playback. The DirectSound Audio Renderer is the default audio …

DirectShow Filters - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/directshow-filters
    DirectSound Renderer: Renders audio using the DirectSound API. DMO Wrapper: Enables a DirectShow application to use a DirectX Media Object (DMO) within a filter graph. DV Muxer: Combines a digital video (DV)–encoded video stream with one or two audio streams to produce an interleaved DV stream. DV Splitter

Minimizing audio capture latency in DirectShow | 6581 ...

    https://sid6581.wordpress.com/2006/10/09/minimizing-audio-capture-latency-in-directshow/
    The cause of the lag can be hard to track down if you don’t know where to look. It turns out that the reason is that the audio capture source in DirectShow defaults to using 500ms buffers. In other words, the capture source has to capture 500ms worth of audio before it can pass the buffer downstream.

_AM_AUDIO_RENDERER_STAT_PARAM Enumeration | Microsoft …

    https://docs.microsoft.com/en-us/previous-versions/ms788180(v=vs.85)
    _AM_AUDIO_RENDERER_STAT_PARAM Enumeration. The _AM_AUDIO_RENDERER_STAT_PARAM enumeration specifies which performance information to retrieve from the audio renderer.. Syntax. Members. This enumeration type is used in the IAMAudioRendererStats::GetStatParam method. Each enumeration member defines the …

problem with delivering pcm samples to audio renderer in ...

    https://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/afeb85d6-470d-41b9-8111-7ca234989fca/problem-with-delivering-pcm-samples-to-audio-renderer-in-wince-directshow
    We developed a directshow transform filter for FLAC decoder and is working fine in Windows desktop. We have ported the same code on WINCE6.0 (OMAP3530 board) The filter is getting registered. Pin negotiaition is all fine. But we are getting issue in delivering the sample to Audio renderer. (Our ... · You have this as an in-place transform. That doesn't ...

1/2 second audio delay in both DirectSound app and ...

    https://groups.google.com/g/microsoft.public.win32.programmer.directx.audio/c/nPBkUpWa0p0
    It's the default buffer size. The default sample size for the audio renderer is 0.5 seconds. The default capture source accepts the 0.5 second buffer size but the WDM stream source does not and...

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