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DirectShow Samples - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/directshow-samples
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Sample rate and bit rate of a wave file created by DirectShow

    https://social.msdn.microsoft.com/Forums/en-US/f25f13d8-dfa0-44e4-b119-be06bfa0674a/sample-rate-and-bit-rate-of-a-wave-file-created-by-directshow
    Is there any way to specify the sample and bit rate when capturing sound with DirectShow? Thanks in advance! · Are you sure it is the right output pin of the audio capture device? Meaning, the audio device may have more then one output pin. How do you find the output pin (in code). Maybe, if there's more then one output pin on the filter, you should ...

DirectShow, specifically Rate Matching, time stamps and ...

    https://stackoverflow.com/questions/26684330/directshow-specifically-rate-matching-time-stamps-and-the-directsound-audio-re
    Some time later, the capture filter senses Directshow is consuming samples too rapidly, and tries to set a timestamp of some time in the future, which the audio renderer completely ignores. I can, as a test, suddenly tell a sample it must not be rendered until 20 secs in the future (StreamTime() + UNITS), and again the renderer just ignores it.

Capturing 48 kHz audio with FFmpeg and DirectShow …

    https://stackoverflow.com/questions/68298723/capturing-48-khz-audio-with-ffmpeg-and-directshow-dshow-input
    Specifically, DirectShow doesn't adequately describe the audio device capabilities with AUDIO_STREAM_CONFIG_CAPS when the audio device supports both 44.1 kHz and 48 kHz as clock multiples. WAVEFORMATEX within the AM_MEDIA_TYPE must be used instead. Share Improve this answer answered Nov 5 at 23:58 Brad 149k 45 317 488 Add a comment -1 +250

Audio Capture - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/audio-capture
    An application can use DirectShow to capture audio data from microphones, tape players, and other devices, through the inputs on the sound card. Typical scenarios include: Recording a voiceover narration for later dubbing over a video stream. Converting legacy analog audio content to digital format.

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