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Procedural Sound Design - Video Game Audio

    https://www.videogameaudio.com/GDC-Dec2007/ProceduralSoundDesign-LPaul-LyonGDC2007.pdf
    Procedural Sound Design Generates audio in real-time based on rules Has been used in games since the beginning Parametric, generative & real-time (ie. flexible) Can combine samples with synthesis Allow flexibility of layers instead of stereo bounce

What’s The Deal With Procedural Game ... - Designing …

    https://designingsound.org/2014/10/31/whats-the-deal-with-procedural-game-audio/
    Martin Roth is co-founder of London-based Enzien Audio. Enzien are the creators of the Heavy audio compiler, a tool focused on solving the performance problem of procedural and interactive audio. He has previously served as CTO of RjDj, software engineer at Google, and researcher at Deutsche Telekom Laboratories.

Procedural Audio Software

    http://www.procedural-audio.com/
    For sound designers and game developers GameSynth GameSynth is the most powerful procedural audio tool available today. Used in game studios across the world, it allows for the design of amazing sound effects with its dedicated Whoosh, Retro, Impact, Particles, Footsteps, Weather, Voice FX and Engines synthesizers.

gameaudio - Procedural Audio (in Game Sound Design ...

    https://sound.stackexchange.com/questions/14401/procedural-audio-in-game-sound-design-general-discussion
    Hi all. This isn't so much of a specific question, but more of a general discussion about a topic... I've recently started to read a little about Procedural Audio in game design, after seeing an article about AudioGaming tools on Designing Sound.

Sound Design for Video Games: A Primer – Mega Cat …

    https://megacatstudios.com/blogs/game-development/sound-design-for-video-games-a-primer
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Designing Sound - The MIT Press

    https://mitpress.mit.edu/books/designing-sound
    Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software.

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