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Maximum audio delay before the player notices? - Game ...

    https://gamedev.stackexchange.com/questions/74973/maximum-audio-delay-before-the-player-notices#:~:text=In%20theory%2C%20everything%20above%2050ms%20can%20be%20noticeable,really%20nice.%20I%20hope%20this%20will%20help%20you%21
    none

Noticable delay in sound. - Home Network Community

    https://community.tp-link.com/en/home/forum/topic/274934
    Re:Noticable delay in sound. Locate the Bluetooth Device in Device manager ( go to This PC/ Computer--> Computer Management--> Device manager-->Bluetooth), right click on Bluethooth adapter and check for Update, and see if there is any available driver to update.

Maximum audio delay before the player notices? - Game ...

    https://gamedev.stackexchange.com/questions/74973/maximum-audio-delay-before-the-player-notices
    In theory, everything above 50ms can be noticeable when it comes with it's association to pictures, at 25ms you can start hearing a sound and its delay as two separated sounds, so I would say I'll highly recommend you stay under 50ms and if you can even stay at something from 5ms to 15ms it would be really nice. I hope this will help you!

Fixing latency and delays in Windows audio output

    https://neosmart.net/wiki/fixing-latency-and-delays-in-windows-audio-output/
    Double-click on your primary audio device to bring up the speaker/headphones properties dialog, and navigate to the “Advanced” tab: At the bottom of this dialog, locate the option labelled “Allow hardware acceleration of audio with this device” and uncheck this option. By default, this will be selected, causing the problems described above.

Noticable delay when playing an AudioClip, suggestions ...

    https://forum.unity.com/threads/noticable-delay-when-playing-an-audioclip-suggestions.87131/
    The latency will always be there. If your sound is not a result of player's interaction you could potentially play the sound early on purpose. (You know there will be a collision, so you can play the sound early) Each device has different latency, but a safe number is 0.1ms. Or you could go native to make instantaneous play faster.

Noticable audio delay (Cloud 2 Wireless) : HyperX

    https://www.reddit.com/r/HyperX/comments/n3yg7h/noticable_audio_delay_cloud_2_wireless/
    Now, there is a reeeaaaally noticable audio delay on the wireless ones. HyperX homepage states 1ms delay for 2.4GHz wireless, but it seems to be more like half a second. Is this kind of delay normal? See (and hear) the delay between my old wired Cloud next to the new wireless one.

Delay & Echo: A Guide to Using Time-Based Audio Effects ...

    https://ledgernote.com/columns/mixing-mastering/delay-audio-effect/
    As we've established now, a delay effect is a one-time replication of the original signal that is played back after a set amount of time, usually in hundreds of milliseconds. You'll often hear the uninitiated refer to an echo effect. They are more correct than the professional audio engineers who still refer to echoes as delay.

Why aren't more people talking about the audio lag ...

    https://www.reddit.com/r/LegendsUltimate/comments/snpn9x/why_arent_more_people_talking_about_the_audio_lag/
    This delay is very noticeable for me as I play real pinball on the regular. After a few round on my ALP, though, my mind adjusts and I start to notice it a lot less. Just putting this out there for anyone that google ALP lag or latency to get some more tested information. here is a tool to see if 120 milliseconds is something you will ever notice.

When does audio latency matter and not matter? - Music ...

    https://music.stackexchange.com/questions/30323/when-does-audio-latency-matter-and-not-matter
    The 50ms delay you mention is around the "feel" or "something a bit wrong" level, and wouldn't completely ruin music, or make it hard to play. However, latency accumulates. 50ms from touchscreen to sound being generated might be OK. 50ms for the sound to travel from speaker to ear might be OK. Add them together and you've got 100ms, which is not OK.

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