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Opus (audio format) - Wikipedia

    https://en.wikipedia.org/wiki/Opus_(audio_format)#:~:text=Opus%20is%20a%20lossy%20audio%20coding%20format%20developed,communication%20and%20low-complexity%20enough%20for%20low-end%20embedded%20processors.
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RFC 6716 - Definition of the Opus Audio Codec

    https://tools.ietf.org/html/rfc6716
    Introduction The Opus codec is a real-time interactive audio codec designed to meet the requirements described in [REQUIREMENTS]. It is composed of a layer based on Linear Prediction (LP) and a layer based on the Modified Discrete Cosine Transform (MDCT) . The main idea behind using two layers is as follows: in speech, linear prediction techniques (such as …

CiteSeerX — Definition of the Opus Audio Codec

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.259.4972
    This document defines the Opus interactive speech and audio codec. Opus is designed to handle a wide range of interactive audio applications, including Voice over IP, videoconferencing, in-game chat, and even live, distributed music performances. It scales from low bitrate narrowband speech at 6 kbit/s to very high quality stereo music at 510 kbit/s.

RFC 6716: Definition of the Opus Audio Codec

    https://2rfc.net/6716
    The Opus codec is a real-time interactive audio codec designed to meet the requirements described in [REQUIREMENTS]. It is composed of a layer based on Linear Prediction (LP) [LPC] and a layer based on the Modified Discrete Cosine Transform (MDCT) [MDCT]. The main idea behind using two layers is as follows: in speech, linear prediction

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