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Audio Triggers | Pak'Cafan : EverQuest - WordPress.com

    https://pakcafaneq.wordpress.com/audio-triggers/#:~:text=The%20Audio%20Triggers%20window%20was%20described%20in%20the,Triggers%20Window%20using%20the%20EQ%20button%2C%20under%20Actions.
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Custom Audio Triggers (computer voice) - EQInterface

    https://www.eqinterface.com/downloads/fileinfo.php?id=5123
    First, in your Everquest\audiotriggers folder, create a NEW folder called, say, Foresight. Copy all the .wav files into that folder. Then take the .ini file and copy it into your Everquest\userdata folder, renaming it to be AT_Foresight_charactername_servername.ini, where the charactername and servername are replaced as in other UI file names.

Audio Triggers | Pak'Cafan : EverQuest - WordPress.com

    https://pakcafaneq.wordpress.com/audio-triggers/
    Audio Trigger Basics. The Audio Triggers window was described in the EverQuest update message for October 27, 2005. It lets you tell the game to play various sounds whenever certain events appear in the chat window. You can open the Triggers Window using the EQ button, under Actions. Within the Audio Triggers window you can set up any number of triggers.

Everquest audio triggers - how to implement, and sample …

    http://runen.co.uk/Everquest/sounds.htm
    Everquest Audio Triggers, with sample raid setups General melee triggers <NPC> has become ENRAGED. Enraged.wav <NPC> executes a FLURRY of attacks on <whoever>! Flurry.wav <NPC> goes on a RAMPAGE! Rampage.wav <NPC> goes on a WILD RAMPAGE! Rampage.wav Enchanter triggers Your thoughts become less methodical. (Maelin's Methodical Mind has worn off)

Audio Triggers

    http://www.icynic.com/~don/EQ/triggers/
    Audio Triggers When EverQuest added the "audio triggers" feature in October 2005, I found it useful in so many situations that the sounds built into the audio menu weren't enough; I needed ways to differentiate among them. So I recorded myself saying various words to use as audio trigger sound files.

EQInterface Forums - Custom Audio Triggers

    https://www.eqinterface.com/forums/showthread.php?t=18097
    Zip file includes wav files. The Audio Triggers - Full Pack contains all patterns and sounds. AE DT; Aelfric; All clear; AOE inc; Arrow hit; Arrow missed; Assist; Back attack; Back off; Between legs (run between his legs) Blind; Britton; Burn (burn it down) Center; Click your mask; Crit heal; Deep sleep in; Deep sleep off; Discs (use your discs) Duck; East; East console; East …

GINA Audio Triggers - jaburt.com

    https://jaburt.com/eq/audiotriggers.htm
    The following audio triggers need an audio file allocated to them by yourselves. Some of the triggers use the built-in audio files from Hazimil's Everquest folder, therefore these may not work on your PC due to different installation paths. You will need to manually point to a different sound file to get audio alerts. Common -> General -> Skill Up

AUDIO TRIGGERS - BONZZ

    http://bonzz.com/triggers.htm
    SETTING UP AUDIO TRIGGERS 1) AUDIO TRIGGER WINDOW: Audio Triggers are accessed via the EQ Button --> Actions --> Audio Triggers. This will bring up a window where you will see text boxes labelled "Pattern" (#7 in the below image) and select box labeled "Sound" (#10 in the below image).

Audio Triggers : everquest - reddit

    https://www.reddit.com/r/everquest/comments/299g5u/audio_triggers/
    Audio Triggers are a raiding guilds "Bread and Butter". Lets face it to get 54 toons (Especially given todays state of the game where more likely than not some of the raiders are being boxed), to do something, ANYTHING together or close together is very much like herding cats with a stick and marshmellow.

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