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Real-Time Audio - Csound S

    http://csounds.com/manual/html/UsingRealTime.html
    Period & Buffer Sizes. Period and buffer sizes will vary greatly from one machine to another. Lower buffer sizes will result in lower latency, but might cause breakups or clicks in the audio. The Csound flags which control period and buffer sizes are -b and -B, respectively. Buffer size is hardware dependant, and some experimentation may be necessary to find the optimal balance …

qt - QAudioOutput underrun issue on Realtime Play from ...

    https://stackoverflow.com/questions/52951545/qaudiooutput-underrun-issue-on-realtime-play-from-microphone-with-qaudioinput
    Based on my experience with QAudioOutput, it's buffer is intended just to keep real-time playing, you can't for example drop 1 minute of sound directly to the QIODevice expecting it gets buffered and played sequentially, but it do not means that you can't buffer sound, just means that you need to do it by yourself.. I made the following example in "C-Style" to …

cpuprc - csounds.com

    https://www.csounds.com/manual/html/cpuprc.html
    cpuprc sets the cpu processing-time percent usage of an instrument, in order to avoid buffer underrun in realtime performances, enabling a sort of polyphony theshold. The user must set ipercent value for each instrument to be activated in realtime. Assuming that the total theoretical processing time of the cpu of the computer is 100%, this percent value can only be defined …

Underrun detected: 1 blocks dropped - Bela

    https://forum.bela.io/d/1453-underrun-detected-1-blocks-dropped
    - an instrument that previously worked with real-time audio input (coming from a mic in a mixer, for example), does not seem to be working now with Csound 6.15 V2 I have tried setting it with the -iadc commandline input flag (previously not necessary), and it …

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