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audio - Play sound with C# using DirectSound (DirectX …

    https://stackoverflow.com/questions/34622801/play-sound-with-c-sharp-using-directsound-directx-api
    codec: MPEG-1 Audio Layer 3 (MP3) It would be really great if someone could explain where I failed! And sorry if this is a duplicate or if I made a really really silly mistake, but after all the time spent on this, I still can neither figure out how to solve it, nor find an already existing explanation.

C# (CSharp) Microsoft.DirectX.AudioVideoPlayback Audio ...

    https://csharp.hotexamples.com/examples/Microsoft.DirectX.AudioVideoPlayback/Audio/Play/php-audio-play-method-examples.html
    C# (CSharp) Microsoft.DirectX.AudioVideoPlayback Audio.Play - 4 examples found. These are the top rated real world C# (CSharp) examples of Microsoft.DirectX.AudioVideoPlayback.Audio.Play extracted from open source projects. You can rate examples to help us …

Device, Microsoft.DirectX.DirectSound C# (CSharp) Code ...

    https://csharp.hotexamples.com/examples/Microsoft.DirectX.DirectSound/Device/-/php-device-class-examples.html
    C# (CSharp) Microsoft.DirectX.DirectSound Device - 15 examples found. These are the top rated real world C# (CSharp) examples of Microsoft.DirectX.DirectSound.Device extracted from open source projects. You can rate examples to help us improve the quality of examples.

.net - DirectX from C# - Stack Overflow

    https://stackoverflow.com/questions/26543653/directx-from-c-sharp
    Managed DirectX 1.1 has a long list of issues at this point: it doesn't support .NET 4.x which means VS 2010 or later C# projects by default can't use it. It uses legacy D3DX9 and legacy DirectSetup deployment. It does not support 64-bit native apps. It only supports Direct3D 9 and not Direct3D 10.x or 11.x. It exposes a bunch of legacy stuff ...

Top 8 C# DirectX Projects (Feb 2022) - LibHunt

    https://www.libhunt.com/l/c-sharp/topic/directx
    In C#, that means you'll need something like Vortice.Windows or Silk.NET. If you just want WIC (and not a bunch of DirectX stuff, there's also a plain old WIC interop library. And if you don't mind a well-tested, yet end-of-life library, there's SharpDX.

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