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Cross-platform Audio Creation Tool - Wikipedia

    https://en.wikipedia.org/wiki/Cross-platform_Audio_Creation_Tool#:~:text=Cross-platform%20Audio%20Creation%20Tool%20%28XACT%29%20is%20an%20audio,audio%20stack%20on%20Windows%20Vista%20and%20Windows%207.
    none

Audacity ® | Free, open source, cross-platform audio ...

    https://www.audacityteam.org/
    Free, open source, cross-platform audio software. Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. Developed by a group of volunteers as open source and offered free of charge. Amazing support community.

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio - an Open-Source Cross-Platform Audio API PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA).

Best cross-platform audio library for synchronizing audio ...

    https://stackoverflow.com/questions/2129058/best-cross-platform-audio-library-for-synchronizing-audio-playback
    The best performing cross platform library for this is jack. Properly configured, jack on Linux can outperform Windows asio easily (in terms of low latency processing without dropouts). But you cannot expect normal users to use jack (the demon should be started by the user before the app is started, and it can be a bit tricky to set up).

Xiph.org: libao: a cross platform audio library

    https://xiph.org/ao/
    Libao is a cross-platform audio library that allows programs to output audio using a simple API on a wide variety of platforms. It currently supports: Null output (handy for testing without a sound device) WAV files AU files RAW files OSS (Open Sound System, used on Linux and FreeBSD) ALSA (Advanced Linux Sound Architecture)

OpenAL: Cross Platform 3D Audio

    http://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

Crossplatform audio support in Delphi

    https://www.py4u.net/discuss/2161257
    Crossplatform audio support in Delphi . I'm running Delphi Tokyo and I'm looking for a way to play audio on Windows and Android (and maybe at some point iOS). On Windows I can do with something like PlaySound(PChar(ResourceName), 0, SND_RESOURCE or SND_ASYNC), but I'm stuck on Android. I've tried TMediaPlayer, but it takes about a second before ...

What's the best cross-platform audio lib these days? Is ...

    https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
    I've always used openal soft as it works cross platform and is open source. I'm interested to look at the alternatives as long as they meet my criteria above. It's very easy to use if you just wanna play sounds in a 3d or 2d environment with maybe some effects like …

audio - Cross-platform C++ sound library that isn't GPL ...

    https://stackoverflow.com/questions/8072643/cross-platform-c-sound-library-that-isnt-gpl-lgpl
    irrKlang is a high level 2D and 3D cross platform (Windows, Mac OS X, Linux) sound engine and audio library ... can be accessed via an extremely simple API. I've already used it and it's pretty straight-forward.

Cross Platform (C/C++) Audio Library for MP3, AAC, WAV ...

    https://stackoverflow.com/questions/9182074/cross-platform-c-c-audio-library-for-mp3-aac-wav
    I'm trying to find a cross platform audio library that will have the following abilities (in order of importance): I've found several things like OpenAL, libao, Bass, etc. but they all seem to all either have a limitation of OS, codec or both. For the most part MP3 and AAC support are a must as I'm working on a media player and would like it to ...

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