We have collected the most relevant information on Cross Platform Game Audio Library. Open the URLs, which are collected below, and you will find all the info you are interested in.


YSE - cross-platform sound engine - Attr-X

    http://attr-x.net/yse/
    YSE An advanced, cross-platform, 3D audio engine for audio art professionals and game developers. About YSE YSE is a C++ audio library. It runs on Windows, Linux, MacOS, Android and iOS. Our aim is to make YSE as easy to use as possible. Our tutorials and demo code will get you up to speed in a matter of hours.

OpenAL: Cross Platform 3D Audio

    http://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

c++ - Cross platform sound API for games? - Stack Overflow

    https://stackoverflow.com/questions/3636715/cross-platform-sound-api-for-games
    It found favour on Linux and was used in may ports of Windows games to Linux by Loki games. The demise of Loki (and argubly Linux as a profitable games platform) killed off OpenAL, not Creative. My experience of it goes back several years and it seemed okay back then and worked well for simple audio tests.

Xiph.org: libao: a cross platform audio library

    https://xiph.org/ao/
    Libao is a cross-platform audio library that allows programs to output audio using a simple API on a wide variety of platforms. It currently supports: Null output (handy for testing without a sound device) WAV files AU files RAW files OSS (Open Sound System, used on Linux and FreeBSD) ALSA (Advanced Linux Sound Architecture)

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms. Many applications use PortAudio for Audio I/O.

Now you know Cross Platform Game Audio Library

Now that you know Cross Platform Game Audio Library, we suggest that you familiarize yourself with information on similar questions.