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Cross Platform (C/C++) Audio Library for MP3, AAC, WAV ...

    https://stackoverflow.com/questions/9182074/cross-platform-c-c-audio-library-for-mp3-aac-wav
    Show activity on this post. I'm trying to find a cross platform audio library that will have the following abilities (in order of importance): Full Windows, Mac, Linux support. C / C++ APIs. Free/cheap but commercially viable. MP3 Support. AAC Support. WMA Support. FLAC Support.

GitHub - andrewrk/libsoundio: C library for cross-platform ...

    https://github.com/andrewrk/libsoundio
    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms. Many applications use PortAudio for Audio I/O.

irrKlang - audio and sound library for C++, C# and .NET

    https://www.ambiera.com/irrklang/
    irrKlang is a cross platform sound library for C++, C# and all .NET languages. It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M …

libsoundio: cross-platform audio input and output

    http://libsound.io/
    cross-platform audio input and output for real-time & consumer software libsoundio is a lightweight abstraction over various sound drivers. well-documented API that operates consistently regardless of the sound driver it connects to. It performs no buffering or processing on your behalf; instead exposing

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    Superpowered is the leading real-time, cross-platform C++ Audio Library for Desktop, Mobile, IoT and Embedded Devices on Android, iOS, macOS, tvOS, Linux and Windows. 2. Aquila. Aquila is an open-source software and cross-platform DSP (Digital Signal Processing) library written in C++, focusing on frequency domain analysis. 3. Aubio.

Xiph.org: libao: a cross platform audio library

    https://xiph.org/ao/
    libao: a cross platform audio library. Libao is a cross-platform audio library that allows programs to output audio using a simple API on a wide variety of platforms. It currently supports: Null output (handy for testing without a sound device) WAV files; AU files; RAW files; OSS (Open Sound System, used on Linux and FreeBSD)

YSE - cross-platform sound engine - Attr-X

    http://attr-x.net/yse/
    YSE An advanced, cross-platform, 3D audio engine for audio art professionals and game developers. About YSE YSE is a C++ audio library. It runs on Windows, Linux, MacOS, Android and iOS. Our aim is to make YSE as easy to use as possible. Our tutorials and demo code will get you up to speed in a matter of hours.

OpenAL: Cross Platform 3D Audio

    http://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

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