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Cross-platform Audio Creation Tool - Wikipedia

    https://en.m.wikipedia.org/wiki/Cross-platform_Audio_Creation_Tool#:~:text=%20Cross-platform%20Audio%20Creation%20Tool%20%28%20XACT%29%20is,audio%20stack%20on%20Windows%20Vista%20and%20Windows%207.
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Audacity ® | Free, open source, cross-platform audio ...

    https://www.audacityteam.org/
    Free, open source, cross-platform audio software. Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. Developed by a group of volunteers as open source and offered free of charge. Amazing support community.

Xiph.org: libao: a cross platform audio library

    https://xiph.org/ao/
    Libao is a cross-platform audio library that allows programs to output audio using a simple API on a wide variety of platforms. It currently supports: Null output (handy for testing without a sound device) WAV files AU files RAW files OSS (Open Sound System, used on Linux and FreeBSD) ALSA (Advanced Linux Sound Architecture)

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

OpenAL: Cross Platform 3D Audio

    http://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

GitHub - RustAudio/cpal: Cross-platform audio I/O library ...

    https://github.com/RustAudio/cpal
    CPAL - Cross-Platform Audio Library Low-level library for audio input and output in pure Rust. This library currently supports the following: Enumerate supported audio hosts. Enumerate all available audio devices. Get the current default input and output devices. Enumerate known supported input and output stream formats for a device.

YSE - cross-platform sound engine - Attr-X

    http://attr-x.net/yse/
    YSE An advanced, cross-platform, 3D audio engine for audio art professionals and game developers. About YSE YSE is a C++ audio library. It runs on Windows, Linux, MacOS, Android and iOS. Our aim is to make YSE as easy to use as possible. Our tutorials and demo code will get you up to speed in a matter of hours.

c++ - Cross platform sound API for games? - Stack Overflow

    https://stackoverflow.com/questions/3636715/cross-platform-sound-api-for-games
    It is a portable cross-platform audio API. Share. Follow edited Jul 6 '12 at 17:54. Peter Mortensen. 29.4k 21 21 gold badges 97 97 silver badges 124 124 bronze badges. answered Sep 3 '10 at 14:30. Baget Baget. 3,223 1 1 gold badge 24 24 silver badges 44 44 bronze badges. 1.

Cross platform audio playback? : dotnet - reddit

    https://www.reddit.com/r/dotnet/comments/9hbqhp/cross_platform_audio_playback/
    Cross platform audio playback? Has anyone here experience with cross platform audio playback in C#/.NET Core? I'm looking to target Windows, OS X and Linux for my desktop application. Right now I'm using Gtk for the widget toolkit, but that doesn't provide audio playback. I'm looking for something that can at least decode WAV, MP3 and OGG files.

What's the best cross-platform audio lib these days? Is ...

    https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
    I've always used openal soft as it works cross platform and is open source. I'm interested to look at the alternatives as long as they meet my criteria above. It's very easy to use if you just wanna play sounds in a 3d or 2d environment with maybe some effects like …

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