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Cross Platform (C/C++) Audio Library for MP3, AAC, WAV ...

    https://stackoverflow.com/questions/9182074/cross-platform-c-c-audio-library-for-mp3-aac-wav
    Cross Platform (C/C++) Audio Library for MP3, AAC, WAV. Ask Question Asked 9 years, 11 months ago. Active 7 years, 2 months ago. Viewed 15k times 7 4. I'm trying to find a cross platform audio library that will have the following abilities (in order of importance): ... Cross-platform real-time MP3 recorder. 9. Library for reading audio files. 1 ...

c# - Cross-platform audio library for .NET - Stack Overflow

    https://stackoverflow.com/questions/15714162/cross-platform-audio-library-for-net
    Cross-platform audio library for .NET [closed] Ask Question Asked 8 years, 9 months ago. Active 5 years, 8 months ago. Viewed 5k times 11 1. Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers. ...

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms. Many applications use ...

GitHub - andrewrk/libsoundio: C library for cross-platform ...

    https://github.com/andrewrk/libsoundio
    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.

Audacity ® | Free, open source, cross-platform audio ...

    https://www.audacityteam.org/
    Free, open source, cross-platform audio software. Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. Developed by a group of volunteers as open source and offered free of charge. Amazing support community.

YSE - cross-platform sound engine

    http://attr-x.net/yse/
    An advanced, cross-platform, 3D audio engine for audio art professionals and game developers. About YSE. YSE is a C++ audio library. It runs on Windows, Linux, MacOS, Android and iOS. Our aim is to make YSE as easy to use as possible. Our tutorials and demo code will get you up to speed in a matter of hours.

irrKlang - audio and sound library for C++, C# and .NET

    https://www.ambiera.com/irrklang/
    It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M and more file formats, and is usable in C++ and all .NET languages (C#, F#, …

GitHub - atsushieno/libsoundio-sharp: cross platform …

    https://github.com/atsushieno/libsoundio-sharp
    cross-platform among various desktop platforms (Windows/Mac/Linux). modern features (device detection, channel layouts) C-based easy bindable API.NET platforms lack cross-platform audio I/O solution and therefore C# is still not applied in this area. libsoundio-sharp is created to change it. libsoundio-sharp makes use of nclang PInvokeGenerator ...

Playing and Recording Sound in Python – Real Python

    https://realpython.com/playing-and-recording-sound-python/
    pyaudio provides bindings for PortAudio, the cross-platform audio I/O library. This means that you can use pyaudio to play and record audio on a variety of platforms, including Windows, Linux, and Mac. With pyaudio, playing audio is done by writing to a .Stream:

PortAudio - an Open-Source Cross-Platform Audio API

    http://www.portaudio.com/apps.html
    PortAudio is a cross platform, open-source, audio I/O library. It provides a very simple API for recording and/or playing sound using a simple callback function.

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