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GitHub - andrewrk/libsoundio: C library for cross-platform ...

    https://github.com/andrewrk/libsoundio
    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; …

Cross Platform (C/C++) Audio Library for MP3, AAC, WAV ...

    https://stackoverflow.com/questions/9182074/cross-platform-c-c-audio-library-for-mp3-aac-wav
    Cross Platform (C/C++) Audio Library for MP3, AAC, WAV. Ask Question Asked 9 years, 11 months ago. Active 7 years, 2 months ago. Viewed 15k times 7 4. I'm trying to find a cross platform audio library that will have the following abilities (in order of importance): Full Windows, Mac, Linux support ...

audio - Cross-platform C++ sound library that isn't GPL ...

    https://stackoverflow.com/questions/8072643/cross-platform-c-sound-library-that-isnt-gpl-lgpl
    irrKlang is a high level 2D and 3D cross platform (Windows, Mac OS X, Linux) sound engine and audio library ... can be accessed via an extremely simple API. I've already used it and it's pretty straight-forward.

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

GitHub - RustAudio/cpal: Cross-platform audio I/O library ...

    https://github.com/RustAudio/cpal
    CPAL - Cross-Platform Audio Library. Low-level library for audio input and output in pure Rust. This library currently supports the following: Enumerate supported audio hosts. Enumerate all available audio devices. Get the current default input and output devices. Enumerate known supported input and output stream formats for a device.

libsoundio: cross-platform audio input and output

    http://libsound.io/
    cross-platform audio input and output ... C library. Depends only on the respective backend API libraries and libc. Does not depend on libstdc++, and does not have exceptions, run-time type information, or setjmp. Errors are communicated via return codes, not logging to stdio.

Xiph.org: libao: a cross platform audio library

    https://xiph.org/ao/
    libao: a cross platform audio library. Libao is a cross-platform audio library that allows programs to output audio using a simple API on a wide variety of platforms. It currently supports: Null output (handy for testing without a sound device) WAV files; AU files; RAW files; OSS (Open Sound System, used on Linux and FreeBSD)

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio. RtAudio is a set of C++ classes that provide a common API for realtime audio input/output. 14. SoLoud. SoLoud is a C/C++ audio engine for games with audio players, sample playback and filters.

YSE - cross-platform sound engine

    http://attr-x.net/yse/
    An advanced, cross-platform, 3D audio engine for audio art professionals and game developers. About YSE. YSE is a C++ audio library. It runs on Windows, Linux, MacOS, Android and iOS. Our aim is to make YSE as easy to use as possible. Our tutorials and demo code will get you up to speed in a matter of hours.

irrKlang - audio and sound library for C++, C# and .NET

    https://www.ambiera.com/irrklang/
    It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M and more file formats, and is usable in C++ and all .NET languages (C#, F#, …

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