We have collected the most relevant information on Creating Audio Engine. Open the URLs, which are collected below, and you will find all the info you are interested in.


The Amazing Audio Engine: Creating Audio Content

    https://theamazingaudioengine.com/doc/_creating-_audio.html
    There are a number of ways you can create audio with The Amazing Audio Engine: You can play an audio file, with AEAudioFilePlayer. You can create a block to generate audio programmatically, using AEBlockChannel. You can create an Objective …

Making a Basic FMOD Audio Engine in C++ | Chips and Bits

    https://codyclaborn.me/tutorials/making-a-basic-fmod-audio-engine-in-c/
    Let's start by creating an AudioEngine.cpp file and we'll jump right in. The first thing we need to do is tell the file that we are using the AudioEngine.h header file. To do with we write: #include"AudioEngine.h" Implementation Source This is where we will initialize the underlying FMOD system that will allow us to play sounds.

Creating Custom Audio Effects - developer.apple.com

    https://developer.apple.com/documentation/avfaudio/audio_engine/creating_custom_audio_effects
    You implement the protocol’s create Audio Unit(with:) factory method to return a new instance of AUv3Filter Demo when a host app requests it. extension AUv3FilterDemoViewController : AUAudioUnitFactory { public func createAudioUnit ( with componentDescription : AudioComponentDescription ) throws -> AUAudioUnit { audioUnit = try AUv3FilterDemo …

How to make an audio game engine? - Engines and Middleware ...

    https://www.gamedev.net/forums/topic/706705-how-to-make-an-audio-game-engine/5425289/
    The engine is very simple. For example, in order to reproduce sound, it was necessary to create an object of the Sound_pool class, set the file name in the constructor, and then simply execute the Play_3D method and transfer the coordinates of the listener and source. 3 cons of engine: 1. Not cross-platform; 2. Discontinued support; 3.

Audioengine Announces Audioengine 2 — Audioengine

    https://audioengineusa.com/newsroom/audioengine-announces-audioengine-2/
    NASHVILLE, TN – October 20, 2007 – Audioengine proudly announces the release of the Audioengine 2 Premium Desktop Multimedia Speaker system. “The Audioengine 2 is a step forward in multimedia speaker design and an affordable upgrade for your computer audio” says Brady Bargenquast, co-founder. “Just as with the Audioengine 5 powered bookshelf speakers …

Now you know Creating Audio Engine

Now that you know Creating Audio Engine, we suggest that you familiarize yourself with information on similar questions.