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Audio HAL | Android Open Source Project

    https://source.android.com/devices/audio/implement
    Android's audio Hardware Abstraction Layer (HAL) connects the higher-level, audio-specific framework APIs in android.media to the underlying audio drivers and hardware. The Audio HAL defines the standard interface that audio services call into. It must be implemented for the audio hardware to function correctly.

Android Audio - Xamarin | Microsoft Docs

    https://docs.microsoft.com/en-us/xamarin/android/app-fundamentals/android-audio
    Specify which hardware device to use to capture the audio input via the SetAudioSource method. Set the output file audio format using the SetOutputFormat method. For a list of supported audio types see Android Supported Media Formats. Call the SetAudioEncoder method to set the audio encoding type.

Audio | Android Open Source Project

    https://source.android.com/devices/audio/
    Audio. Android's audio Hardware Abstraction Layer (HAL) connects the higher-level, audio-specific framework APIs in android.media to the underlying audio driver and hardware. This section includes implementation instructions and tips for improving performance. Android audio architecture defines how audio functionality is implemented and points to the …

Create and manage virtual devices | Android Developers

    https://developer.android.com/studio/run/managing-avds
    To create a hardware profile starting with a copy: In the Select Hardware page, select a hardware profile and click Clone Device. Or right-click a hardware profile and select Clone. In the Configure Hardware Profile page, change the hardware profile properties as needed. Click Finish. Your new hardware profile appears in the Select Hardware page.

Android Hardware Abstraction Layer: audio_hw_device Struct ...

    https://source.android.com/reference/hal/structaudio__hw__device
    int (* open_input_stream) (struct audio_hw_device *dev, audio_io_handle_t handle, audio_devices_t devices, struct audio_config *config, struct audio_stream_in **stream_in, audio_input_flags_t flags, const char *address, audio_source_t source) This method creates and opens the audio hardware input stream.

Audio app overview | Android Developers

    https://developer.android.com/guide/topics/media-apps/audio-app/building-an-audio-app
    Audio app overview. The preferred architecture for an audio app is a client/server design. The client is an Activity in your app that includes a MediaBrowser, media controller, and the UI. The server is a MediaBrowserService containing the player and a media session. A MediaBrowserService provides two main features:

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