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audio.loadStream() - Corona Labs Inc.

    https://docs.coronalabs.com/api/library/audio/loadStream.html
    audio.loadStream ( audioFileName [, baseDir ] ) audioFileName (required) String. The name of the audio file you want to load. Supported file formats are determined by the platform you are running on. baseDir (optional) Constant. By default sound files are expected to be in the project folder ( system.ResourceDirectory ).

Using audio.loadStream to Make a Basic Music Player in ...

    https://www.youtube.com/watch?v=Q1k_P49GKcU
    In this tutorial, I walk through the process of building a very basic sound player in Corona SDK (by basic, I mean it plays one song). We go over the use of...

Audio Usage/Functions - Corona Labs Inc.

    https://docs.coronalabs.com/guide/media/audioSystem/index.html
    The Corona audio system has both a "master" volume level and a volume level for each channel. ... When you load an audio file using either audio.loadSound() or audio.loadStream(), Corona returns a handle for that audio file. This handle can then be used to reference and play the audio file, assuming the handle remains in memory. ...

audio - Corona Labs Inc.

    https://docs.coronalabs.com/api/library/audio/index.html
    Solar2D lets you build games/apps for all major platforms including iOS, Android, Kindle, Apple TV, Android TV, macOS, and Windows. Get the free toolset!

audio.rewind() - Corona Labs Inc.

    https://docs.coronalabs.com/api/library/audio/rewind.html
    In contrast, audio loaded with audio.loadStream() cannot be shared (you would load multiple instances of the same file if you needed multiple, simultaneous playback). So rewinding the data does not cause a conflict. So generally you are expected to rewind using the audioHandle parameter for audio loaded with audio.loadStream().

Tutorial: Uploading files demystified | Corona Labs

    https://coronalabs.com/blog/2014/02/25/tutorial-uploading-files-demystified/
    Corona’s network.* library ... To load and play large audios we can use audio.loadStream but I need something like a audio.saveStream. Thanks! Rob Miracle Posted at 15:51h, 27 September. You might be able to implement something with Corona Enterprise, but Corona SDK doesn’t have anything like that. Rob.

Audio resources to counter disinformation - UNESCO

    https://en.unesco.org/covid19/communicationinformationresponse/audioresources
    UNESCO is making these resources available to help stop the harm caused by the so called “info-demic” accompanying the virus. The short audio messages (available in English, French, Spanish and Arabic) give useful information on preventive measures, debunk myths about the virus, and highlight the importance of non-discrimination and solidarity.

GitHub - GlitchGames/GGSound: GGSound allows for easy ...

    https://github.com/GlitchGames/GGSound
    GGSound allows for easy management of sound effects and global volume in your Corona SDK powered apps. - GitHub - GlitchGames/GGSound: GGSound allows for easy management of sound effects and global volume in your Corona SDK powered apps.

Royalty Free Sound Effects Sounds Download FX Stock Audio

    https://www.videvo.net/royalty-free-sound-effects/
    Download royalty free sound effects and stock audio with MP3 and WAV clips available from Videvo. Click here to download over 170,000 files from our sound FX library today.

Comedy Funny Sound Effects Royalty-Free Music & Sounds ...

    https://www.storyblocks.com/audio/search/comedy+funny+sound+effects
    Comedy Funny Sound Effects. Make sure to have your audience laughing by adding funny sound effects to your next project! Close. "comedy funny sound effects". (125 results found) People also searched for. comedy comedy background music funny sound effects comedy character funny ambient comedy fun music cue. Sort By.

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