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SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio data structures, declared in the CoreAudioTypes.h header file, can describe linear PCM at any sample rate and bit depth. Audio Data Formats goes into more detail on this topic. In OS X, Core Audio expects audio data to be in native-endian, 32-bit floating-point, linear PCM format.

core audio - CoreAudio get output sample rate - Stack …

    https://stackoverflow.com/questions/20446571/coreaudio-get-output-sample-rate
    CoreAudio get output sample rate. Ask Question Asked 7 years, 11 months ago. Active 5 years, 9 months ago. Viewed 2k times 0 1. I'm creating a Mac OS X CoreAudio command-line program with proprietary rendering of some alphanumeric terminal input into a live audio signal, by means of AudioUnits, trying to stay as simple as possible. ...

Core Audio - Sample rate - Apple Community

    https://discussions.apple.com/thread/2075664
    "Core Audio Sample Rate 8000 not allowed." I then turned off my bluetooth headset and turned bluetooth off on my Mac so I could go back to using the MIDI keyboard but got no sound. I closed Logic and re-opened, selected "Empty Project" withing the "Explore" tab and was again presented with a series of the messages, all reading as per the above ...

GitHub - skitaoka/windows-core-audio-api-samples: …

    https://github.com/skitaoka/windows-core-audio-api-samples
    Latest commit. Shinya Kitaoka and Shinya Kitaoka fix link for x86. …. 240db4f on Jul 24, 2016. fix link for x86. 240db4f. Git stats. 8 commits.

Core Audio - Apple Developer

    https://developer.apple.com/documentation/coreaudio
    Use the Core Audio framework to interact with device’s audio hardware. Availability. iOS 2.0+ iPadOS 2.0+ macOS 10.0+ Mac Catalyst 13.0+ tvOS 9.0+ watchOS 3.0+ Topics. Drivers. Creating an Audio Server Driver Plug-in. Build a virtual audio device by creating a custom driver plug-in.

CoreAudio-Sample rate automatically switch to 44.1 - Avid ...

    https://duc.avid.com/showthread.php?t=155611
    CoreAudio-Sample rate automatically switch to 44.1. I'm using: PowerMac G4 Dual 1.25 GHz processors OSX 10.3.4 Pro Tools 6.2.3 888 24 I/O USD Sync I am trying to use the CoreAudio application with Quicktime and Soundminer. We are a post facility, so all of our audio files are 48 kHz. The 888 automatically switches to 44.1 kHz whenever I try to ...

The required sample rate (44100Hz) is not supported by …

    https://forum.image-line.com/viewtopic.php?t=176235
    Re: The required sample rate (44100Hz) is not supported by the CoreAudio driver. What sound output devices are you using? Certain devices such as BT headphones cannot use 44.1khz that FL needs and so you need to create an amalgamated sound device.

Windows audio session (WASAPI) sample - Code …

    https://docs.microsoft.com/en-us/samples/microsoft/windows-universal-samples/windowsaudiosession/
    Run the sample. The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it. Deploying the sample. Select Build > Deploy Solution. Deploying and running the sample. To debug the sample and then run it, press F5 or select Debug > Start Debugging.

coreaudio · GitHub Topics · GitHub

    https://github.com/topics/coreaudio
    A sample App with a realistic VU meter to demonstrate realtime audio capturing, recording, and background audio processing opengl realtime coreaudio recording ios-demo vu-meter Updated Oct 8, 2018

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