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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio in iOS and OS X A Little About Digital Audio and Linear PCM. Most Core Audio services use and manipulate audio in linear... Audio Units. Audio units are software plug-ins that process audio data. In OS X, a single audio unit can be used... The Hardware Abstraction Layer. Core Audio uses a ...

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Core Audio Plug-ins: Audio Units and Codecs. Core Audio has a plug-in mechanism for processing audio data. In iOS, the system supplies these plug-ins. In OS X, you have built-in plug-ins and can also create your own. Multiple host application can each use multiple instances of an audio unit or codec. Audio Units

iphone - Core Audio (Audio Units) audio session and ...

    https://stackoverflow.com/questions/19321479/core-audio-audio-units-audio-session-and-mpvolumeview
    I use Core Audio Audio Units for playing and recording audio. I need to be able to manipulate sound volume and output devices. I am trying to use MPVolumeView to set sound volume and choose output devices. ... iphone ios core-audio audiounit mpvolumeview. Share. Follow asked Oct 11 '13 at 15:08. user1264176 user1264176. 1,108 9 9 silver badges ...

Core Audio Frameworks - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
    The Audio Unit framework contains the APIs used for managing plug-ins in Core Audio. Except as noted, the Audio Unit framework includes these header files: AUComponent.h: Defines the audio unit types. AudioComponent.h: (iOS only) Defines the …

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    These include finding, opening, validating, connecting, and closing audio units. For these types of events, an audio unit built from the Core Audio SDK typically relies on code in its supplied superclasses. Operational events that invoke your custom code. These events, initiated by the host or by your audio unit’s view, include initialization, configuration, rendering, resetting, …

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