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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    (As with the rest of this document, this consideration applies to version 1.4.3 of the Core Audio SDK, current at the time of publication.) Creating an Audio Unit by Subclassing. The simplest, and recommended, way to create an audio unit is by subclassing the Core Audio SDK’s C++ superclasses.

A Quick Tour of the Core Audio SDK

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AQuickTouroftheCoreAudioSDK/AQuickTouroftheCoreAudioSDK.html
    The Core Audio SDK contains materials for working with audio units, audio files, codecs, MIDI, and the HAL. The ReadMe.rtf file within the CoreAudio folder helps you get oriented. It includes a commented listing of the folders in the SDK, pointers to related resources from the Core Audio team, and release notes.

SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
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About the Windows Core Audio APIs - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
    The Core Audio APIs are: Multimedia Device (MMDevice) API. Clients use this API to enumerate the audio endpoint devices in the system. Windows Audio Session API (WASAPI). Clients use this API to create and manage audio streams to and from audio endpoint devices. DeviceTopology API.

MacOSX-SDKs/CoreAudioTypes.h at master - GitHub

    https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10.8.sdk/System/Library/Frameworks/CoreAudio.framework/Versions/A/Headers/CoreAudioTypes.h
    audio, the per frame fields identify one channel. In interleaved audio, the per. frame fields identify the set of n channels. In uncompressed audio, a Packet is. one frame, (mFramesPerPacket == 1). In compressed audio, a Packet is an. indivisible chunk of compressed data, for example an AAC packet will contain. 1024 sample frames.

objective c - Where can I download the Core Audio SDK …

    https://stackoverflow.com/questions/8277979/where-can-i-download-the-core-audio-sdk-for-xcode-not-apple-developer-site-it
    The Core Audio framework is just a standard framework in /System/Library/Frameworks, so you already have the headers and libraries. The additional SDK stuff is now installed as part of the Xcode 4 installation - you'll find it at /Developer/Extras/CoreAudio after installing Xcode 4. answered Nov 26 '11 at 11:14 Paul R …

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