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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    (As with the rest of this document, this consideration applies to version 1.4.3 of the Core Audio SDK, current at the time of publication.) Creating an Audio Unit by Subclassing. The simplest, and recommended, way to create an audio unit is by subclassing the Core Audio SDK’s C++ superclasses.

A Quick Tour of the Core Audio SDK

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AQuickTouroftheCoreAudioSDK/AQuickTouroftheCoreAudioSDK.html
    The Core Audio SDK contains materials for working with audio units, audio files, codecs, MIDI, and the HAL. The ReadMe.rtf file within the CoreAudio folder helps you get oriented. It includes a commented listing of the folders in the SDK, pointers to related resources from the Core Audio team, and release notes.

ak.wwise.core.audio.import Result Schema

    https://www.audiokinetic.com/library/edge/?source=SDK&id=ak_wwise_core_audio_import_result_schema.html
    Wwise SDK 2021.1.4 ak.wwise.core.audio.import Result Schema. Search. Wwise Version. arrow_right Table of Contents Wwise SDK 2021.1.4 Before You Begin Sound Engine Integration Walkthrough Samples Going Further ...

SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
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ak.wwise.core.object.create - Audiokinetic

    https://www.audiokinetic.com/library/edge/?source=SDK&id=ak_wwise_core_object_create.html
    Wwise SDK 2021.1.4 Creates an object of type 'type', as a child of 'parent'. Refer to Importing Audio Files and Creating Structures for more information about creating objects.

ak.wwise.core.profiler.startCapture

    https://www.audiokinetic.com/library/edge/?source=SDK&id=ak_wwise_core_profiler_startcapture.html
    Audiokinetic Wwise SDK 2021.1.4 - ak.wwise.core.profiler.startCapture

What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio is tightly integrated into iOS and OS X for high performance and low latency. In OS X, the majority of Core Audio services are layered on top of the Hardware Abstraction Layer (HAL) as shown in Figure 1-1. Audio signals pass to and from hardware through the HAL. You can access the HAL using Audio Hardware Services in the Core Audio ...

Wwise SDK 2021.1.4 - audiokinetic.com

    https://www.audiokinetic.com/fr/library/edge/?source=SDK&id=ak_wwise_core_soundbank_generated.html
    Audio source with the longest duration. This applies to all objects that can contain Audio Source objects, either directly as a source or indirectly through descendants. soundbank.maxDurationSource.id: string : The ID of the audio source object with the longest duration. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.

Spatial Sound for app developers for Windows, Xbox, and ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/spatial-sound
    Apps should also consider the following resource implications: Storage/disc bandwidth: Linear content pre-authored to 7.1.4 will typically be larger than 7.1 linear content (though perceptual codecs already often take advantage of channel correlation to make this far less than the 50% more actual channels of audio data); Other digital signal processing costs: …

irrKlang - audio and sound library for C++, C# and .NET

    https://www.ambiera.com/irrklang/
    It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M and more file formats, and is usable in C++ and all .NET languages (C#, F#, …

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