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SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio data structures, declared in the CoreAudioTypes.h header file, can describe linear PCM at any sample rate and bit depth. Audio Data Formats goes into more detail on this topic. In OS X, Core Audio expects audio data to be in native-endian, 32-bit floating-point, linear PCM format.

GitHub - skitaoka/windows-core-audio-api-samples: …

    https://github.com/skitaoka/windows-core-audio-api-samples
    Windows Core Audio API Samples. Contribute to skitaoka/windows-core-audio-api-samples development by creating an account on GitHub.

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Note: An audio data format describes audio data per se, including such things as sample rate, bit depth, and packetization. An audio file format describes how audio data, audio metadata, and filesystem metadata for a sound file are arranged on disk. Some audio file formats can contain just one sort of audio data format (for instance, an MP3 file can contain only MP3 …

Core Audio - Sample rate - Apple Community

    https://discussions.apple.com/thread/2075664
    Applications/Utilities/Audio MIDI Setup Check that the sample rate of the Bluetooth headset is not at 8000 but rather at 44.1. In Logic check that you have the correct audio interface device set up: Logic Pro > Preferences > Audio (Devices) Also check your project's sample rate here: File > Project Settings > Audio

ios Core audio: how to get samples from AudioBuffer …

    https://stackoverflow.com/questions/38038822/ios-core-audio-how-to-get-samples-from-audiobuffer-with-interleaved-audio
    SInt16 *frameBuffer; Your buffer size calculations should be n * 2 * sizeof (SInt16) and you'll either need to change soundStruct` or add type casts. Then you can access the interleaved samples like so: frameBuffer [0] = modify (audioData [0]); // left sample 1 frameBuffer [1] = modify (audioData [1]); // right sample 1 frameBuffer [2] = modify (audioData [2]); // left …

Core Pack | Serato Studio Sound Pack

    https://serato.com/studio/sounds/core-pack
    Core Sound Pack Everything you need to kick start your beat making including 1GB of loops, drums, instruments and FX. Made by our friends Decap, MSXII Sound Design, Goldbaby, Komorebi Audio and more.

Introducing "CORE" by Echo 19 Audio - NOW AVAILABLE ...

    https://www.echo19audio.com/blog/2021/11/24/introducing-core-by-echo-19-audio-arriving-friday-1600z
    Several tweaks, adjustments, and new audio. Tweaked internals. Mi-24P . Tweaked internal ambience. AH-64 Apache (AI) New rotor sound. CH-47 Chinook (AI) New rotor sound . A lot of this audio was gathered from various royalty free sources and other purchased audio. Some other audio has been included, sourced by Eagle Dynamics, for mod consistency across our …

Core Sound

    https://www.core-sound.com/
    Core Sound TetraMic® is the world's most accurate and popular 1st-order ambisonic microphone for virtual reality, gaming, binaural, and general recording. Core Sound's ambisonic, virtual and binaural microphones are used by the world's leading-edge media and research groups for Virtual Reality, 360VR, video games, concert recording and other ...

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