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Coreaudio-api -- A mailing list for developers using Core ...

    https://lists.apple.com/mailman/listinfo/coreaudio-api
    About Coreaudio-api. Mac OS X provides Audio and MIDI APIs for applications - from a device IO level to higher-level services for audio processing and sequencing services. These APIs are presented as both C and Java APIs (where the Java API calls through to the underlying Core Audio frameworks). Please read the Mailing List Terms and Conditions ...

About the Windows Core Audio APIs - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
    The Core Audio APIs have been improved in Windows 7. For more information about the improvements and new features added, see What's New for Core Audio APIs in Windows 7. This documentation describes the Core Audio APIs. These APIs serve as the foundation for the following higher-level APIs:

What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Other Core Audio interfaces provide application-level support, allowing applications to obtain audio or MIDI data in various formats and output it to files or output devices. Core Audio Services discusses the constituent interfaces of Core Audio in more detail. Core Audio lets you do much more than mimic a recording studio on a desktop computer.

Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista
    The core audio APIs serve as the foundation for higher-level audio APIs such as Microsoft DirectSound and the Windows multimedia waveXxx functions. Most applications communicate with the higher-level APIs, but some applications with special requirements might need to communicate directly with the core audio APIs.

10 Best Coreaudio Active Wireless Earbuds Instructions …

    https://plumbaroakland.com/best-coreaudio-active-wireless-earbuds-instructions/
    10 Best Coreaudio Active Wireless Earbuds Instructions Reviews in 2022. Sale Bestseller No. 1. TOZO T10 Bluetooth 5.0 Wireless Earbuds with Wireless Charging Case IPX8... [stereo sound quality] TOZO T10 Earbuds' 8mm large size speaker driver (the drive area is 1.77 times than the normal drive area) delivers powerful bass ( lowest 16Hz), mellow ...

Core Audio Properties - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-properties
    Core Audio SDK includes several properties of audio endpoint devices. For more information, see Audio Endpoint Properties. The following properties are defined in Mmdeviceapi.h in Windows Vista and later. Associates a kernel-streaming (KS) pin category with an audio endpoint device.

How do you select audio input device in core audio ...

    https://stackoverflow.com/questions/3199199/how-do-you-select-audio-input-device-in-core-audio
    I know that I can use kAudioHardwarePropertyDevices in Core-Audio to get a list of output devices, is there a similar one I can use for input devices? audio core-audio audiotoolbox. Share. Follow edited Jul 7 '10 at 23:27. Peter Hosey. 94.5k 14 14 gold badges 205 205 silver badges 368 368 bronze badges.

Core Audio Interfaces - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-interfaces
    The following table lists the MMDevice interfaces available with the Core Audio SDK for Windows Vista. WASAPI The Windows Audio Session API (WASAPI) enables client applications to manage the flow of audio data between the application and an audio endpoint device. Header files Audioclient.h and Audiopolicy.h define the WASAPI interfaces.

SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
    RenderSharedTimerDriven. This sample application uses the Core Audio APIs to render audio data to an output device, specified by the user. This sample demonstrates timer-driven buffering for a rendering client in shared mode. For a shared-mode stream, the client shares the endpoint buffer with the audio engine.

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