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Core Audio - Apple Developer

    https://developer.apple.com/documentation/coreaudio
    Use the Core Audio framework to interact with device’s audio hardware. Availability. iOS 2.0+ iPadOS 2.0+ macOS 10.0+ Mac Catalyst 13.0+ tvOS 9.0+ watchOS 3.0+ Topics. Drivers. Creating an Audio Server Driver Plug-in. Build a virtual audio device by creating a custom driver plug-in.

What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio is tightly integrated into iOS and OS X for high performance and low latency. In OS X, the majority of Core Audio services are layered on top of the Hardware Abstraction Layer (HAL) as shown in Figure 1-1. Audio signals pass to and from hardware through the HAL. You can access the HAL using Audio Hardware Services in the Core Audio ...

iphone sdk: Core Audio How to continue recording to file ...

    https://stackoverflow.com/questions/2575462/iphone-sdk-core-audio-how-to-continue-recording-to-file-after-user-stops-record
    The iPhone's AVAudioRecorder class will not allow you to open an existing file to continue a recording. Instead, it overwrites it. I'd like to know an approach that would allow me to continue recording to an existing file using Core Audio APIs.

core audio - how to play music with audiounit and …

    https://stackoverflow.com/questions/10124402/how-to-play-music-with-audiounit-and-augraph-in-iphone-sdk
    Browse other questions tagged iphone core-audio or ask your own question. The Overflow Blog The Bash is over, but the season lives a little longer. Episode 404: Podcast not found ;) Featured on Meta ... iPhone SDK: play a sound with coreAudio. 4.

How To Play Audio With The iPhone SDK » The App Business Blog

    http://iphoneincubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk
    Playing audio with the iPhone Software Development Kit (SDK) should be easy, right? After all this is an iPod – the music jukebox. After some fruitless experiments I decided to take a shortcut and use the audio support classes in the JigSaw sample application. Copy the entire AudioSupport directory from the JigSaw project.

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