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SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Other Core Audio interfaces provide application-level support, allowing applications to obtain audio or MIDI data in various formats and output it to files or output devices. Core Audio Services discusses the constituent interfaces of Core Audio in more detail. Core Audio lets you do much more than mimic a recording studio on a desktop computer.

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    For a Mac example of using OpenAL in Core Audio, see Services/OpenALExample in the Core Audio SDK. System Sounds: Alerts and Sound Effects. To play short sound files when you do not need level, positioning, audio session, or other control, use System Sound Services, declared in the AudioServices.h header file in the Audio Toolbox framework. This interface is …

Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista
    For code examples, see SDK samples that use the core audio APIs. This documentation provides information about core audio application programming interfaces (APIs) for the Microsoft Windows family of operating systems. It provides guidelines for software developers to follow in developing applications that use the core audio APIs in Windows Vista.

Getting mic input and speaker output using Core Audio

    https://stackoverflow.com/questions/31973110/getting-mic-input-and-speaker-output-using-core-audio
    The Remote IO audio unit is a part in core audio that does both input and output. It is a complete unit that can record/play audio either the hardware (mic/speaker) and/or from your program. That sometimes makes it confusing. Think of it this way. ** You have inputs and outputs on …

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