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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio is tightly integrated into iOS and OS X for high performance and low latency. In OS X, the majority of Core Audio services are layered on top of the Hardware Abstraction Layer (HAL) as shown in Figure 1-1. Audio signals pass to and from hardware through the HAL. You can access the HAL using Audio Hardware Services in the Core Audio ...

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Indeed, Core Audio in iOS provides ways to achieve real-time audio using higher level interfaces. OpenAL, for example, employs direct I/O for real-time audio in games. The result is a significantly smaller, tuned API set appropriate for a mobile platform.

Introduction into iOS Core Audio. Before starting playing ...

    https://blog.devgenius.io/introduction-into-ios-core-audio-1ec9ea15c47c
    Core Audio uses the notion of proxy objects to represent such things as files, streams, audio players, and so on. When you want your application to work with an on-disk audio file, for example, the first step is to instantiate an audio file object of type AudioFileID which is declared as an opaque data. typealias AudioFileID = OpaquePointer

An iPhone Core Audio brain dump | Time.code()

    http://subfurther.com/blog/2009/04/28/an-iphone-core-audio-brain-dump/
    On the iPhone, Core Audio has three levels of opt-in for playback and recording, given your needs, listed here in increasing order of complexity/difficulty: AVAudioPlayer – File-based playback of DRM-free audio in Apple-supported codecs.

iphone - Core Audio - CARingBuffer to read an audio file ...

    https://stackoverflow.com/questions/5414967/core-audio-caringbuffer-to-read-an-audio-file-for-callback
    Does anyone have a good example of using CARingBuffer to buffer a large audio file and how to read it in a callback? Should it be reading the audio file in a secondary thread? How do I pause loadi...

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