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Capturing a Stream - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/capturing-a-stream
    //----- // Record an audio stream from the default audio capture // device. The RecordAudioStream function allocates a shared // buffer big enough to hold one second of PCM audio data. // The function uses this buffer to stream data from the // capture device. The main loop runs every 1/2 second.

What's New for Core Audio APIs in Windows 7 - Win32 …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/what-s-new-for-core-audio-apis-in-windows-7
    11 rows

Core Audio initialization - Logic Pro Help

    https://www.logicprohelp.com/forum/viewtopic.php?t=106123
    Re: Core Audio initialization. 6 years ago. koinv wrote: Logic will often suddenly start to initialise core audio, sometimes completely randomly, but usually when I do something like create a new track stack or open automation. Same here. happen also often when using Undo, particularly anything to do with track stacks. Top.

Unable to initialize the audio. I don't want audio ...

    https://support.techsmith.com/hc/en-us/community/posts/360071649991-Unable-to-initialize-the-audio-I-don-t-want-audio-
    Capture fails during initialization with the message "Unable to initialize the audio." I don't want to record audio. I've set the capture to not record on the mic or system audio. ... And the suggestion is to remove what I believe to be core drivers required by those systems.

AudioCapture.cpp - Stanford University

    https://graphics.stanford.edu/~mdfisher/Code/Engine/AudioCapture.cpp.html
    /* AudioCapture.cpp Written by Matthew Fisher AudioCapture class used by VideoCompressor to capture the current audio stream. ... // // Core Audio Capture member variables. ... That will signal the capture thread that it's ok to re-initialize the // audio capturer. // if ...

Record Audio in .NET Core - Stack Overflow

    https://stackoverflow.com/questions/52444748/record-audio-in-net-core
    As the title suggests, I'm looking to capture audio from a microphone in .NET Core. It's important for me that it's cross platform. I'm doing a lot of video processing in OpenCV on Windows, Linux and OSX already. Audio is a missing piece of the puzzle for me..net audio.net-core cross-platform.

win32/capturesharedeventdriven.md at docs · …

    https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/CoreAudio/capturesharedeventdriven.md
    This sample application uses the Core Audio APIs to capture audio data from an input device specified by the user and writes it to a uniquely named .wav file in the current directory. This sample demonstrates event-driven buffering. ... Initialize. The sample shows how ... SDK Samples That Use the Core Audio APIs ...

simple_capture and simple_playback not work with ...

    https://github.com/mackron/miniaudio/issues/336
    ./simple_capture 2.wav : Failed to initialize WASAPI backend. : Failed to initialize DirectSound backend. : Failed to initialize WinMM backend. : Failed to initialize Core Audio backend. : Failed to initialize sndio backend. : Failed to initialize audio(4) backend. : Failed to initialize OSS backend. : Attempting to initialize PulseAudio backend...

Hooking Core Audio API - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/vstudio/en-US/931028e5-f3df-44b4-b1d6-d72b82471efb/hooking-core-audio-api
    By hooking the first one I get the address of the buffer in which the app should write the audio data. Then, in the call to ReleaseBuffer I copy the data to a file, which I later will encode as an MP3 or whatever else. Here comes the problem. Hooking IAudioClient::Initialize I can get the pointer to IAudioClient and get the format in which the ...

AudioCaptureClient, CSCore.CoreAudioAPI C# (CSharp) Code ...

    https://csharp.hotexamples.com/examples/CSCore.CoreAudioAPI/AudioCaptureClient/-/php-audiocaptureclient-class-examples.html
    0. Show file. File: WasapiCapture.cs Project: EQ4/cscore. private void ReadData (byte [] buffer, AudioCaptureClient captureClient, uint frameSize) { int nextPacketSize = captureClient.GetNextPacketSize (); int read = 0; int offset = 0; while (nextPacketSize != 0) { int framesAvailable; AudioClientBufferFlags flags; IntPtr nativeBuffer = captureClient.GetBuffer …

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