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Core audio API's support for XP embedded

    https://social.msdn.microsoft.com/Forums/en-US/63fc0515-6f5d-4719-b05e-f0f81cca2e05/core-audio-apis-support-for-xp-embedded
    Microsoft does not plan to make the Core Audio APIs that are described here available for use with earlier versions of Windows, including Microsoft Windows Server 2003, Windows XP, Windows Millennium Edition, Windows 2000, and Windows 98.

About the Windows Core Audio APIs - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
    The Core Audio APIs are: Multimedia Device (MMDevice) API. Clients use this API to enumerate the audio endpoint devices in the system. Windows Audio Session API (WASAPI). Clients use this API to create and manage audio streams to and from audio endpoint devices.

Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista
    The core audio APIs serve as the foundation for higher-level audio APIs such as Microsoft DirectSound and the Windows multimedia waveXxx functions. Most applications communicate with the higher-level APIs, but some applications with special requirements might need to communicate directly with the core audio APIs.

win32/about-the-windows-core-audio-apis.md at docs ...

    https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/CoreAudio/about-the-windows-core-audio-apis.md
    The Core Audio APIs have been improved in Windows 7. For more information about the improvements and new features added, see What's New for Core Audio APIs in Windows 7. This documentation describes the Core Audio APIs. These APIs serve as the foundation for the following higher-level APIs: DirectSound; DirectMusic

A Brief History of Windows Audio APIs – ShaneKirk.com

    http://shanekirk.com/2015/10/a-brief-history-of-windows-audio-apis/
    However, there’s no compelling reason to use WDM/KS for modern audio applications. An exclusive mode audio session in Core Audio is safer and just as performant. Plus it has the advantage of being a real audio API. As of this writing, Windows 10 is the latest version of Windows and Core Audio still serves as the foundation for platform audio.

core audio api(windows sound api)_ly402609921的专栏-程序 …

    https://its304.com/article/ly402609921/51026035
    A third-party audio API might require direct access to the Core Audio APIs to implement a set of features that might not be entirely supported by any single high-level audio API that is supplied with Windows. An application that uses a legacy audio API to play or record audio might require additional capabilities that are not supported by the ...

c++ - Which API should I use for playing audio on …

    https://stackoverflow.com/questions/4019733/which-api-should-i-use-for-playing-audio-on-windows
    Using a core API may be negligibly faster, but using the layers on top of these core APIs is almost always more convenient and maintainable, and protects you from changes to the low-level core. Edit From the description of XAudio2: XAudio2 is a low-level, cross-platform audio API for Microsoft Windows and Xbox 360.

using core audio and wave audio together on windows

    https://stackoverflow.com/questions/36274976/using-core-audio-and-wave-audio-together-on-windows
    Show activity on this post. Yes, you can use the old wave APIs safely. They are now implemented in terms of Core Audio APIs. This MSDN page describes how the old APIs are implemented in terms of Core Audio: Interoperability with Legacy Audio APIs. And this page has a nice diagram showing how things are plugged together. User-Mode Audio Components.

How to install One-Core-API? - Windows XP - MSFN

    https://msfn.org/board/topic/178078-how-to-install-one-core-api/
    Windows 2000. Add me on Skype: francebb1 - [email protected] and I'll add you to the Windows XP Forever group, you'll find Samuel (Samuka), the developer of One Core API. Once again, we cannot link nor guide you to use anything related to a modified kernel on MSFN as it uses modified version of Windows DLLs.

N-AUDIO Inc

    http://www.n-audiopro.com/Audio%20Interfaces/USB%20AUDIO.html
    Digital Audio. ADC/DAC Dynamic Range (A-wtd, 48 kHz Sample Rate) 102-110 dB/Bit Depth 24/Reference Level for 0 dBFS +4 dBu/Internal Sample Frequency Selections (kHz) 44.1, 48/Power USB Bus-powered. Physical. Dimensions 1/3U (steel chassis) Dimension (W x D x H) 237 mm x 160 mm x 50 mm. Weight (without packing)

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