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About the Windows Core Audio APIs - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
    In many cases, the application can access these capabilities directly through the Core Audio APIs, which can be used in conjunction with the legacy audio API. The Core Audio APIs are: Multimedia Device (MMDevice) API. Clients use this API to enumerate the audio endpoint devices in the system. Windows Audio Session API (WASAPI). Clients use this API to …

Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/_coreaudio/
    Core Audio APIs Enumerations Enumerations _AUDCLNT_BUFFERFLAGS The _AUDCLNT_BUFFERFLAGS enumeration defines flags that indicate the status of an audio endpoint buffer. AUDCLNT_SHAREMODE The AUDCLNT_SHAREMODE enumeration defines constants that indicate whether an audio stream will run in shared mode or in exclusive mode. …

SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
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Hooking Core Audio API - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/vstudio/en-US/931028e5-f3df-44b4-b1d6-d72b82471efb/hooking-core-audio-api
    By hooking the first one I get the address of the buffer in which the app should write the audio data. Then, in the call to ReleaseBuffer I copy the data to a file, which I later will encode as an MP3 or whatever else. Here comes the problem. Hooking IAudioClient::Initialize I can get the pointer to IAudioClient and get the format in which the ...

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