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Aggregating Audio Interfaces with Mac and Windows ...

    https://www.harmonycentral.com/articles/uncategorized/aggregating-audio-interfaces-with-mac-and-windows-r316/#:~:text=With%20the%20Mac%2C%20you%20can%20aggregate%20Core%20Audio,change%20its%20name%20%28%22Apollo%2BMBobMini%22%20in%20Fig.%202%20%29.
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Creating Core Audio aggregate devices programmatically ...

    https://www.flyaga.info/creating-core-audio-aggregate-devices-programmatically/
    Core Audio has a very neat feature, enabling you to create virtual audio input and output devices called aggregate devices, which join together and synchronise the clocks of multiple real devices. You can then use these aggregate devices for audio input and output in the same way as real devices.

Combine multiple audio interfaces by creating an …

    https://support.apple.com/en-us/HT202000
    From the Finder, choose Go > Utilities. Open the Audio MIDI Setup application. Click the Add (+) button on the bottom-left corner in the Audio Devices window and chose Create Aggregate Device. A new Aggregate Device appears in the list on the left side of the window. To rename the device, double-click it.

Aggregate Audio Devices and Drivers for PC and Mac ...

    https://www.sweetwater.com/sweetcare/articles/aggregate-audio-devices-and-drivers-for-pc-and-mac/
    What is an aggregate device? DAWs and audio production software connect with audio devices to record and playback audio. This is typically done through the app’s preferences by selecting it as the audio playback device. You may also need to configure the audio device’s sample rate and routing from the bundled software.

What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio is the digital audio infrastructure of iOS and OS X. It includes a set of software frameworks designed to handle the audio needs in your applications. Read this chapter to learn what you can do with Core Audio. Core Audio in iOS and OS X Core Audio is tightly integrated into iOS and OS X for high performance and low latency.

Common Tasks in OS X - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/ARoadmaptoCommonTasks/ARoadmaptoCommonTasks.html
    Core Audio also works on your behalf to ensure proper audio synchronization and to minimize latency, allowing you to focus on details specific to your application or plug-in. Users can create aggregate devices in the Audio MIDI Setup application by selecting the Audio > Open Aggregate Device Editor menu item.

How to exclude input or output channels from an …

    https://stackoverflow.com/questions/60445512/how-to-exclude-input-or-output-channels-from-an-aggregate-coreaudio-device
    I've got a CoreAudio-based MacOS/X program that allows the user to select an input-audio-device and an output-audio-device, and (if the user didn't choose the same device for both input and output) my program creates a private aggregate-audio-device and uses that to receive audio the audio, process it, and then send it out for playback.

Aggregating Audio Interfaces with Mac and Windows ...

    https://www.harmonycentral.com/articles/uncategorized/aggregating-audio-interfaces-with-mac-and-windows-r316/
    With the Mac, you can aggregate Core Audio interfaces. Open Audio MIDI Setup (located in Applications/Utilities), and choose Show Audio Window. Click the little + sign in the lower left corner; an Aggregate Device box appears. Double-click it to change its name ("Apollo+MBobMini" in Fig. 2 ).

Pro Tools - How To Use An Aggregate Device To Get More ...

    https://www.pro-tools-expert.com/home-page/2019/10/14/need-more-mic-pres-got-another-interface-try-creating-an-aggregate-device-we-show-you-how
    The processes and principles outlined in the article and video are the same no matter which audio interfaces you are choosing to aggregate, and you can, of course, aggregate more than two. However, remember you are only ever going to be able to get 32 channels in and 32 channels out of a Pro Tools Native or Vanilla system.

SimplyCoreAudio Class Reference

    https://rnine.github.io/SimplyCoreAudio/Classes/SimplyCoreAudio.html
    This class provides convenient audio hardware-related functions (e.g. obtaining all devices managed by Core Audio) and allows audio hardware-related notifications to work.Additionally, you may create and remove aggregate devices using this class.

AudioDevice Class Reference

    https://rnine.github.io/SimplyCoreAudio/Classes/AudioDevice.html
    This class represents an audio device managed by Core Audio.. Devices may be physical or virtual. For a comprehensive list of supported types, please refer to TransportType.

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