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Cocos2D-X Tutorial Series: Playing Sound Effects and Music ...

    https://gamefromscratch.com/cocos2d-x-tutorial-series-playing-sound-effects-and-music/
    In this tutorial we are going to look at audio programming in Cocos2d-x. We will look at playing music and sound effects using SimpleAudioEngine, one of two engines built into Cocos2d-x. There is a second, newer, more commplex and experimental audio engine AudioEngine, that we will discuss later. Let’s start straight away by playing some music.

Getting Started · GitBook - Cocos2d

    https://docs.cocos2d-x.org/cocos2d-x/v3/en/audio/getting_started.html
    Cocos2d-x provides an audio engine called SimpleAudioEngine. It can be used to play background music as well as sound effects through out your game play. SimpleAudioEngine is a shared singleton object so you can simple call it from anywhere in your code. When creating a sample HelloWorld project we do all the setup required for you, out of the box.

Cocos2d-x C++ Game Programming Tutorial Series ...

    https://gamefromscratch.com/cocos2d-x-c-game-programming-tutorial-series/
    This tutorial covers using the SimpleAudioEngine to play sound effects and music in Cocos2D-x. We also look at one way to queue a sound effect to play as well as how to deal with your application losing focus. Video Versions. The following are video versions of the above tutorials (currently a work in progress) Installation and Hello World

cocos2d-x: AudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.5/d0/d75/classcocos2d_1_1experimental_1_1_audio_engine.html
    The duration of an audio instance. Gets the maximum number of simultaneous audio instance of AudioEngine. Gets the maximum number of simultaneous audio instance of AudioEngine. Gets the audio profile by id of audio instance. An audioID …

Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine. The path of the effect file. Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine.

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