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cocos2d-x: AudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.5/d0/d75/classcocos2d_1_1experimental_1_1_audio_engine.html
    The duration of an audio instance. Gets the maximum number of simultaneous audio instance of AudioEngine. Gets the maximum number of simultaneous audio instance of AudioEngine. Gets the audio profile by id of audio instance. An audioID …

Cocos2d-x: AudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V3.9/d0/d75/classcocos2d_1_1experimental_1_1_audio_engine.html
    Play 2d sound. The path of an audio file. Whether audio instance loop or not. Volume value (range from 0.0 to 1.0). A profile for audio instance. When profile is not specified, default profile will be used. An audio ID. It allows you to dynamically change the …

Cocos2d-x: AudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v4x/d3/d0a/classcocos2d_1_1_audio_engine.html
    Whether audio instance loop or not. volume. Volume value (range from 0.0 to 1.0). profile. A profile for audio instance. When profile is not specified, default profile will be used. Returns. An audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.

cocos2d-x: AudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V3.4/d0/d75/classcocos2d_1_1experimental_1_1_audio_engine.html
    Gets the default profile of audio instances. Returns the default profile of audio instances . var getDefaultProfile () static: Gets the default profile of audio instances. Returns ... Generated on Sat Jan 31 2015 00:22:35 for cocos2d-x by 1.8.7 ...

Getting Started · GitBook - Cocos2d

    https://docs.cocos2d-x.org/cocos2d-x/v3/en/audio/getting_started.html
    Cocos2d-x provides an audio engine called SimpleAudioEngine. It can be used to play background music as well as sound effects through out your game play. SimpleAudioEngine is a shared singleton object so you can simple call it from anywhere in your code. When creating a sample HelloWorld project we do all the setup required for you, out of the box.

Cocos Creator, Cocos2dx, Cocos Engine | Cocos Creator ...

    https://www.cocos.com/en/
    Cocos2d-x is a mature open source cross-platform game development framework that supports 2D and 3D game creation. The engine provides rich functions such as graphics rendering, GUI, audio, network, physics, user input, etc., and is widely used in game development and interactive application construction.

cocos2d x 4.0 - Convert SimpleAudioEngine to …

    https://stackoverflow.com/questions/67995649/convert-simpleaudioengine-to-audioengine-cocos2dx-v4
    Convert SimpleAudioEngine to AudioEngine Cocos2dx-v4. Bookmark this question. Show activity on this post. I make the gameclone with cocos2dx version 4.0 but I check in document of cocos2dx-v4, I see in Doc we can use SimpleAudioEngine and i try this code when I Debug the code say "SimpleAudioEngine unidentified ", How can i change to ...

Cocos2D-X Tutorial Series: Playing Sound Effects and Music ...

    https://gamefromscratch.com/cocos2d-x-tutorial-series-playing-sound-effects-and-music/
    In this tutorial we are going to look at audio programming in Cocos2d-x. We will look at playing music and sound effects using SimpleAudioEngine, one of two engines built into Cocos2d-x. There is a second, newer, more commplex and experimental audio engine AudioEngine, that we will discuss later. Let’s start straight away by playing some music.

audioEngine - Cocos2d

    https://docs.cocos2d-x.org/api-ref/creator/v1.2/classes/audioEngine.html
    Cocos Creator API 1.2.0. Cocos Creator is a highly customizable game development tool that utilizes the power of cocos2d-x.

audioEngine · Cocos Creator

    https://docs.cocos.com/creator/2.2/api/zh/classes/audioEngine.html
    audioEngine 类型. 模块: cc. cc.audioengine是单例对象。. 主要用来播放音频,播放的时候会返回一个 audioID,之后都可以通过这个 audioID 来操作这个音频对象。. 不使用的时候,请使用 cc.audioEngine.uncache (filePath); 进行资源释放. 注意:. 在 Android 系统浏览器上,不同浏览 ...

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