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c# - ASP.NET Sound / Audio Recording? - Stack Overflow

    https://stackoverflow.com/questions/21571562/asp-net-sound-audio-recording
    I am creating a asp.net c# application (.net framework 4.5 with MVC4) in which I want to record user's response (feedback) in there voice on my question and then save that sound file on my server machine so that we can allow user to play their recorded sound again whenever he/she will want. Record the sound of user's response in their own voice ...

CSAudioRecorder - .NET library to Record Audio with C# and ...

    https://www.microncode.com/developers/cs-audio-recorder/
    About The CSAudioRecorder is a .NET library that allows you to record sound from any source, easily, using C#, VB and any other .NET language that support the .NET Framework and .NET Core platforms. Sources You can record sound from the microphone or any other audio device using the WASAPI and the LineIn (low level). Also, you can record just 'what you hear' using the …

Record Audio in .NET Core - Stack Overflow

    https://stackoverflow.com/questions/52444748/record-audio-in-net-core
    Using it's AudioCapture class I have been able to capture microphone data across different OS platforms. using (var audioCapture = new AudioCapture (_recorders.First (), _sampling_rate, ALFormat.Mono16, buffer_length_samples)) { audioCapture.Start (); int available_samples = audioCapture.AvailableSamples; _buffer = _pool.Rent …

Audio Recording from microphone in C#.net - CodeProject

    https://www.codeproject.com/Questions/370716/Audio-Recording-from-microphone-in-Csharp-net
    I have done audio recording from microphone.. using C#.Net. It was working absolutely fine in my local system; recording, saving and playing all. But when uploaded in Server it is creating a file, and showing 44bytes.

Audio recording in C# ... how? - C# / C Sharp

    https://bytes.com/topic/c-sharp/answers/274659-audio-recording-c-how
    to play audio files and some XML stuff. It's the first time I have to create a C# audio program, so ... ;) Thanks to anyone who can tell me how to do this You need to use DirectX, specifically DirectShow I believe. It's quite complicated to get DirectShow up and running in C# but once you do it would be fairly easy to achieve what you want.

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