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performance - HTML 5 Audio Tag long buffer time - Stack ...

    https://stackoverflow.com/questions/29729024/html-5-audio-tag-long-buffer-time
    I am currently using the HTML 5 audio tag in one of my projects. I load an MP3 file from an external source and then initiate it like that: $ ("#audioPlayer").attr ("src",audioStreamURL); document.getElementById ("audioPlayer").play () This works fine, but I noticed that the Audio-Tag takes a long time to buffer before playing the file (Chrome and Safari), which causes a delay of …

GitHub - krisnoble/Mediabuffer: Buffer HTML5 …

    https://github.com/krisnoble/Mediabuffer
    var foo = new Mediabuffer(element, progressCallback, readyCallback[, disableMobileCheck[, forceFullDownload]]); foo.load(); ###element The <audio> or <video> element you want to buffer e.g. document.getElementById ('example'). The media source should be defined before initialising Mediabuffer using the element's src attribute or <source> child …

Stuttering Audio on Chrome/Chromium (HTML5, Threads ...

    https://github.com/godotengine/godot/issues/43210
    Faless changed the title Stuttering Audio (HTML5 Build) Stuttering Audio on Chrome/Chromium (HTML5, Threads) Oct 31, 2020. Faless added the confirmed label Oct 31, 2020. ... Faless mentioned this issue Nov 6, 2020 [HTML5] Fix audio buffer size and latency hint. #43358. Merged Copy link Collaborator Faless commented Nov 6, 2020. See ...

Audio stuttering on HTML5 export · Issue #40891 ...

    https://github.com/godotengine/godot/issues/40891
    As a workaround, increase the audio buffer length. (There's no ideal audio buffer length; it depends on the client's CPU power. This is why some games let the player adjust the audio buffer length.) Is it possible the stuttering is happening because of WebGL 1.0? If so, is it a limitation of the technology version? Audio stuttering is unrelated ...

Media buffering, seeking, and time ranges - Developer ...

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/buffering_seeking_time_ranges
    Buffered The buffered attribute will tell us which parts of the media has been downloaded. It returns a TimeRanges object, which will tell us which chunks of media have been downloaded. This is usually contiguous but if the user jumps about while media is …

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