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javascript - HTML5 check if audio is playing? - Stack Overflow

    https://stackoverflow.com/questions/9437228/html5-check-if-audio-is-playing#:~:text=To%20check%20if%20audio%20is%20really%20start%20playing%2C,even%20in%20mobile%20browsers%2C%20like%20Safari%20and%20Chrome.
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Check if audioclip is playing - Unity Answers

    https://answers.unity.com/questions/638406/check-if-audioclip-is-playing.html
    private void MakeSound(AudioClip originalClip) { audio.clip = originalClip; audio.Play(); } This will play your desired clip at wherever your component is. If you need to check the playing status, simply check audio.isPlaying.

Unity - Scripting API: AudioSource.isPlaying

    https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
    Is the clip playing right now (Read Only)? Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true. // When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections; public class ExampleClass : ...

javascript - HTML5 check if audio is playing? - Stack …

    https://stackoverflow.com/questions/9437228/html5-check-if-audio-is-playing
    You can check the duration. It is playing if the duration is more than 0 seconds and it is not paused. var myAudio = document.getElementById ('myAudioID'); if (myAudio.duration > 0 && !myAudio.paused) { //Its playing...do your job } else { //Not playing...maybe paused, stopped or never played. } Share.

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }

detecting end of audio clip - Unity Forum

    https://forum.unity.com/threads/detecting-end-of-audio-clip.60897/
    This is always returning -1 and I am hoping to be able to use it to detect the length of the movie so that I can do some like this: Code (csharp): timerBar.transform.localScale = Vector3 ((0.5/ gameObject.audio.clip.length)* gameObject.audio.time, 1, 0.08);

PowerPoint Won’t Play Audio File? Fix It In 2 Minutes ...

    https://artofpresentations.com/fix-powerpoint-wont-play-audio-file-issue/
    1.1 Your computer volume may be muted or is not audible. Here is a step-by-step guide to check whether your volume settings are set right. If the volume of your computer or the PowerPoint software is muted or is set to an inaudible level, you will not be able to hear the audio.

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