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Car Audio with FMOD, Part 1: Designer - Bleeps and Pops

    https://bleepsandpops.com/post/4309994618/car-audio-with-fmod-part-1-designer
    The FMOD version works OK, especially is it is low in the mix, but it is definitely not as effective as the Core Audio version when accelerating and decelerating to/from stop. Core Audio Road Noise by jimmcgowan FMOD Road Noise by jimmcgowan As expected, the engine and exhaust sounds where the most complicated, and took the most work.

Car Audio with FMOD, Part 2: FMOD API - Bleeps and Pops

    https://bleepsandpops.com/post/4394001259/car-audio-with-fmod-part-2-fmod-api
    Car Audio with FMOD, Part 2: FMOD API. In this post I’ll detail how I got the car audio system I built FMOD Designer (see this post), running with the racing game I created with Unity (see this post), by using the FMOD Ex API.There are links at the end to download the source code and completed project.

AudioMotors FMOD - Lesound

    https://lesound.io/product/audiomotors-fmod/
    AudioMotors FMOD is an adaptive granular synthesizer that allows creating vivid car engine sounds from a recording. Video unavailable This video is not available Watch on AudioMotors is a synthesizer dedicated to creating vehicle engine sounds.

Harrison Labs FMOD Inline Crossover Pair 20 Hz High Pass ...

    https://www.opentip.com/Harrison-Labs-FMOD-Inline-Crossover-Pair-20-Hz-High-Pass-RCA-p-1248841.html
    Car Audio » Amplifiers » PEX-266-246. ... Harrison Labs FMOD Inline Crossover Pair 20 Hz High Pass RCA What is an FMOD? The FMOD is an active crossover simulator. It is better than a much more expensive electronic crossover that requires power to operate. FMODs are packaged in pairs and can be combined with other FMODs to obtain bandpass ...

Core Audio/FMOD comparison on Vimeo

    https://vimeo.com/22146889
    The FMOD system uses between 1.2% and 1.33%, five times higher. I suspect this is due to the entire FMOD engine running, despite only a fraction of its capabilities being used for the car audio. Additionally, …

Harrison Labs Crossovers - FMODS, PFMODS, FMOD CABLES ...

    https://hlabs.com/
    Harrison Labs Crossovers - FMODS, PFMODS, FMOD CABLES, BASS BLOCKERS, Contract Manufacturing. THERE ARE ONLY 2 RELIGIONS. MORE INFORMATION click here.

Core Audio/FMOD Comparison Video - Watch at Y8.com

    https://www.y8.com/animation/core_audio_fmod_comparison
    The audio output of both systems were recorded separately. In the video, the first clip has the Core Audio audio, the second has the FMOD audio and the third has both, with the Core Audio on the left channel and FMOD on the right, so you can stick on earphones and do a real side by side comparison. Added on 09 May 2017

Making a Basic FMOD Audio Engine in C++ | Chips and Bits

    https://codyclaborn.me/tutorials/making-a-basic-fmod-audio-engine-in-c/
    Audio Engine Header. The last thing in the header is the definition of the audio engine. The engine class will do calls to the Implementation struct to start, stop, and update FMOD. The engine will also handle basic things like loading, playing, stopping, and …

FMOD Tutorial 12 - Recording for FMOD Engine Designer ...

    https://www.youtube.com/watch?v=rhFPoxo-N_g
    Learn how to record engine sounds with Stephan Schutze for preparation in FMOD Designer. Stephan covers mic placement, gotchas, and techniques on how to ge...

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